Help regarding game mods

Hello, I was wandering if you can point me out to a tutorial on how to use my DAZ3D characters and put them on a PC game like GTA, last of us etc etc 

Please note that it will be my own characters and using the game offline in single mode on my own personal computer, for my own personal use, not for sale or distribution! 
 

I've seen a few treads here but most only talk about licenses, distrib, etc but not the actual process and that's what interest me 

 

thanks

Comments

  • FSMCDesignsFSMCDesigns Posts: 12,774

    Sine the EULA forbids the use of DAZ assets as game mods, you won't find much of anything here since talking about the process leads to them being shared and uploaded to places unnfortunately.

  • FirstBastionFirstBastion Posts: 7,829

    To be clear what you are asking is illegal.

  • jestmartjestmart Posts: 4,449

    You cannot, it is against the standard EULA and the Interactive license.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,507

    well on your own computer not redistributed it is technically not violating the EULA but you are unlikely to find a legitimate site or information about it either

  • Yes, for personal use it would be fine - but as said, the limited scope for using the content may in turn limit the availability of guides. The first thing would be to understand what is needed to get content in general into the game, then you can look at ways to get suitable output from Daz Studio.

  • Matt_CastleMatt_Castle Posts: 2,646

    For the sake of clarifying it for the several people who jumped on it, the standard licence clause is:

    User may access, use, copy and modify the Content in the creation and presentation of two-dimensional animations and renderings ... (including two-dimensional images that simulate motion of three-dimensional objects) ... provided that User may not in any case publish, market, distribute, transfer, sell or sublicense any renderings, animations, software applications, data or any other product from which any Content, or any part thereof, or any substantially similar version of the Content can be separately exported, extracted or de-compiled into any re-distributable form or format.

     If you're using it solely for personal use game mods, this is not redistributing the content, and it is covered under the very permissive terms of being a use or modification of the content to create a rendering or animation. The EULA makes no stipulations about whether the rendering is real-time, what application is used, or whether it is an interactive experience. (Despite the name of the Interactive Licence*, the EULA has no clauses relating to interactive use - it can't, as technically even posing the content in the Daz Studio OpenGL or Filament viewport is an interactive real-time rendered experience).

    * I have grumbled many times in the past about how the Interactive Licence is, in my opinion, poorly named.

    I of course have to offer the traditional "I am not a lawyer" disclaimer here, but to my reading the OP's request is entirely legitimate as long as they do not distribute the mod.

    ~~~~~

    As far as the actual question, I have done this in a technical sense (I put Daz content in Source Filmmaker for personal use, and Source Filmmaker is technically a game engine), but what I can tell you is that the method is going to vary massively from game engine to game engine. As a general thing, the method is likely to be to get it into a modelling tool like Blender, then look for guides for how to get it from Blender to your game engine of choice. That may be a complicated process though, as it is likely to involve things like re-rigging the meshes to the skeletons used by the game.

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