Duplicate morphs are removed!
acdum1857
Posts: 105
All installed morphs are displayed in the parameters.
However, morphs of the same name with different creators are removed.
For example, RFMC (RareStones Face Morphs Collection) and 200Plus (200PlusHeadandFaceMorphs) both have Mouth Depth Out.dsf, and only the morphs from RFMC are displayed in the parameters.
However, the morph's name is automatically appended with 'Adj', and the actual file is loaded from 200Plus.
Not all morphs with 'Adj' after their name are like this, but the problem is that I don't know how many morphs have this problem.
Renaming duplicate .dsf files didn't solve it.
How can I use all the morphs without missing anything?
Please advise.
Post edited by acdum1857 on
Comments
Has nothing to do with the name of the morph file, it's about what is used as the "ID", "Name" and "Label" inside the file file - "Label" is what the user sees on the dial, "Name" is used by other morphs to activate the morph in question.
"Label" can be changed without it causing problems, and then one gets two different dials, but if the "Name" is the same, one must find out if other morphs are calling that morph with that name and change the name in all of them.
Download the latest versions of those products and see if they have been fixed, clashes between those two have been around for long, but as far as I know some fixes have been made.
Only one morph with the same .dsf file name is displayed in the parameter.
So I couldn't change the 'Name' of both morphs at the same time.
Therefore, after uninstalling 200Plus, I changed the 'Name' of the RFMC morph, but when I turn Daz off and on, the 'Name' does not change.
I think the problem is that the 'File Path' remains the same even if the 'Name' is changed.
It keeps getting files from the wrong path.
Can't I change this path?
Even if I click '...' on the right side of 'File Path', I can't change the path.
You can display both, to change their labels (not names), by turning off Preferences>Consolidate Properties in the Parameters pane option menu (the lined/hmaburger button in the top corner or right-click the tab)
Thank you for answer.
To summarize in advance,
When the file name is not changed:
Missing Files message does not appear, but the actual path to 'Mouth Depth Out.dsf' of RFMC is 200Plus. (wrong)
When the file name is changed:
Missing Files message appears, and the actual path to 'Mouth Depth Out.dsf' of RFMC is RFMC. (correct)
I turned off 'Consolidate Properties' as you said, but unfortunately nothing happened.
So I went to the morphs folder and renamed the file.
RFMC's 'Mouth Depth Out.dsf' → 'Mouth Depth Out 1.dsf'
200Plus's 'Mouth Depth Out.dsf' → 'Mouth Depth Out 2.dsf'
Then when I opened my character I got a message saying that RFMC's Mouth Depth Out.dsf could not be found.
But the parameters showed this morph and it came from the correct path. (Although it's in Hidden)
You should not rename or more files in the Data folder. My comment was relating to changing the label on sliders that have loaded, so have different names, so that you can see them separately.
The image attached below is
Left : G8.1F base figure / Right : My character
Both have 'Consolidate Properties' unchecked.
(As advised, I didn't rename the actual file.)
In the first place, the label of the RFMC morph was different from that of the 200Plus, so changing the label didn't change anything.
If your base G8.1F still shows a dial "Mouth Depth Out" and the name of the morph file on your drive is "Mouth Depth Out.dsf" for the Rarestones MouthDepthOut-morph, you have not downloaded the latest version of of the product.
The attached picture shows what the code inside "RFMC_Mouth Depth Out.dsf" (Note the file name) says about "Id", "Name" and "Label"
Edit, you should uninstall the Rarestones morph pack before installing the latest version, as the file names have changed, so the old ones will not be overwritten.
Oh, I just re-downloaded the RFMC and now both morphs are showing on both G8.1F and my character.
All of the paths are correct. I should have done that right away..
However, a minor problem remains.
Since the IDs and Names of all morphs in RFMC have been changed, the morphs previously applied to my character must also be reapplied.
Still, it's better than missing morphs and not seeing them in the parameters.
Thanks a lot for the advice, it was really helpful to open up the code and show it!