What does it mean when a morph expression dial has a (2) in front of it?

What does it mean when a morph expression dial has a (2) in front of it?  The 2 is in parentheses.  I thought maybe it was a duplicate file, but I checked the DAZ folder and there's only one of the file.

This is from a product called Z The Chosen One.  These are how the dials show up on Genesis 8.1 Basic Female.  The dials don't work which is expected, since they're G8F morphs; since I've loaded 8.1F.

So i'm just curious why there is a (2) parentheses in front of each morph dial?

Comments

  • FrinkkyFrinkky Posts: 388
    edited August 2022

    (2) indicates that there is a duplicate slider with the same label. In the Parameters tab, click the hamburger menu at the top and uncheck 'Consolidate Properties'. Usually you'll see this with generic named sliders like 'Mouth Width', 'Nose Size' etc. I don't personally recall seeing expressions doing this, but Zeddicus morphs are sometimes split into All, Top half and Bottom half - if some of those sliders are not labelled uniquely you'll see this.

    There is a fundamental flaw in that if two identically named labelled morphs exist, the one Daz uses when loading a character is selected randomly. Newer versions of Daz do have the internal name and label separated which might alleviate this issue with morphs created in those versions - assuming the morph creator did input a unique internal name.

    Edit: Mr RH has corrected me on that. I think I was conflating the name/label fields when creating new groups for some reason.

    Post edited by Frinkky on
  • The Name and Label have always been distinct, this isn't new.

  • The Name and Label have always been distinct, this isn't new.

  • TaozTaoz Posts: 9,971
    edited August 2022

    Frinkky said:

    (2) indicates that there is a duplicate slider with the same label.

    Which sometimes can be an issue that needs to be reported to DAZ, like when two different characters have head or body morphs with the same name so they are getting mixed, usually making the resulting character look weird.

    Post edited by Taoz on
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