Using G3F with Sculptris?

ModernWizardModernWizard Posts: 850
edited December 1969 in Technical Help (nuts n bolts)

Hi all -- does anyone know if the setting to export G3F for morphing in Sculptris are the same as for G2F? I've tried exporting her using the same settings. However, when I import a Sculptris morph with Morph Loader, the mesh explodes into triangles [but only on one side]. Any advice? Thank you.

--MW

Comments

  • PendraiaPendraia Posts: 3,598
    edited December 1969

    Hi all -- does anyone know if the setting to export G3F for morphing in Sculptris are the same as for G2F? I've tried exporting her using the same settings. However, when I import a Sculptris morph with Morph Loader, the mesh explodes into triangles [but only on one side]. Any advice? Thank you.

    --MW

    I don't use sculptris but with all the programs I have used the constant's seem to be base resolution at the lowest setting and making sure you import and export at the right scale. With ZBrush I was told that the correct scale is the c4D one, I'm not sure if that's the same for Sculptris.
  • ModernWizardModernWizard Posts: 850
    edited December 1969

    Huh, I wonder if it's a problem of importing/exporting at the wrong scale? I am indeed exporting and importing on base resolution, so I don't think that's the problem. I will have to try different scales this evening.

    --MW

  • PendraiaPendraia Posts: 3,598
    edited December 1969

    Huh, I wonder if it's a problem of importing/exporting at the wrong scale? I am indeed exporting and importing on base resolution, so I don't think that's the problem. I will have to try different scales this evening.

    --MW

    As long as you use the same scale for both exporting and importing it should work. The scale is mainly for ease of use in the modelling program. I used to have a dreadful time using ZBrush when I exported at daz scale but it works beautifully with C4D. Haven't done it that way in a long time though because I worked out how to get the groupings to show up using the uv's in ZBrush.
  • ben98120000ben98120000 Posts: 469
    edited December 1969

    Dont use symmetry. And when you import into Sculptris deactivate "Dont resize" option.

  • PendraiaPendraia Posts: 3,598
    edited December 1969

    Dont use symmetry. And when you import into Sculptris deactivate "Dont resize" option.

    what's the problem with symmetry in Sculptris? Does it add in polys?

    I haven't played with sculptris since it first came out, so just curious.

  • Richard HaseltineRichard Haseltine Posts: 100,960
    edited December 1969

    Pendraia said:
    Dont use symmetry. And when you import into Sculptris deactivate "Dont resize" option.

    what's the problem with symmetry in Sculptris? Does it add in polys?

    I haven't played with sculptris since it first came out, so just curious.

    Symmetry cuts the mesh in half, throws one half away and makes a mirrored copy of the remaining half. That of course breaks vertex ordering (and possibly count) so that it won't work as a morph.

  • PendraiaPendraia Posts: 3,598
    edited December 1969

    Pendraia said:
    Dont use symmetry. And when you import into Sculptris deactivate "Dont resize" option.

    what's the problem with symmetry in Sculptris? Does it add in polys?

    I haven't played with sculptris since it first came out, so just curious.

    Symmetry cuts the mesh in half, throws one half away and makes a mirrored copy of the remaining half. That of course breaks vertex ordering (and possibly count) so that it won't work as a morph.

    thanks Richard...that would cause problems. I tend to use ZBrush these days for most things, I still haven't got around to playing with Silo since I bought it. Too many programs and never enough time.

  • ben98120000ben98120000 Posts: 469
    edited December 1969

    Pendraia said:
    Dont use symmetry. And when you import into Sculptris deactivate "Dont resize" option.

    what's the problem with symmetry in Sculptris? Does it add in polys?

    I haven't played with sculptris since it first came out, so just curious.
    Sculptris haves what I call a "forced symmetry", meaning it will make symmetrical figure if it was not symmetrical before applying the symmetry. In contrast to say, Hexagons symmetry which wont make asymmetrical figure symmetrical so asymmetrical parts of the figure simply wont work in symmetrical way.

    So as far G3F goes, Sculptris symmetry doesnt add or remove points so geometry count is fine, but as ModernWizard wrote " mesh explodes into triangles [but only on one side]" which is usually sign of broken/changed vertex order. On the other hand, symmetry works fine with G2F so..go figure. :-)

  • PendraiaPendraia Posts: 3,598
    edited December 1969

    Pendraia said:
    Dont use symmetry. And when you import into Sculptris deactivate "Dont resize" option.

    what's the problem with symmetry in Sculptris? Does it add in polys?

    I haven't played with sculptris since it first came out, so just curious.


    Sculptris haves what I call a "forced symmetry", meaning it will make symmetrical figure if it was not symmetrical before applying the symmetry. In contrast to say, Hexagons symmetry which wont make asymmetrical figure symmetrical so asymmetrical parts of the figure simply wont work in symmetrical way.

    So as far G3F goes, Sculptris symmetry doesnt add or remove points so geometry count is fine, but as ModernWizard wrote " mesh explodes into triangles [but only on one side]" which is usually sign of broken/changed vertex order. On the other hand, symmetry works fine with G2F so..go figure. :-)
    Thanks for the explanation and looks like you have solved what was happening for him.

  • ModernWizardModernWizard Posts: 850
    edited December 1969

    Pendraia said:
    Dont use symmetry. And when you import into Sculptris deactivate "Dont resize" option.

    what's the problem with symmetry in Sculptris? Does it add in polys?

    I haven't played with sculptris since it first came out, so just curious.


    Sculptris haves what I call a "forced symmetry", meaning it will make symmetrical figure if it was not symmetrical before applying the symmetry. In contrast to say, Hexagons symmetry which wont make asymmetrical figure symmetrical so asymmetrical parts of the figure simply wont work in symmetrical way.

    So as far G3F goes, Sculptris symmetry doesnt add or remove points so geometry count is fine, but as ModernWizard wrote " mesh explodes into triangles [but only on one side]" which is usually sign of broken/changed vertex order. On the other hand, symmetry works fine with G2F so..go figure. :-)

    Hi, thank you for your explanation -- clearly the standard process of morphing earlier figs in Sculptris won't work. As you said, one can't turn on symmetry, because that apparently plays havoc with G3F's vertex order.

    So it looks like Sculptris is no good for basic, easy morphing, the way that it was for Genesis 1 and 2. I mean, it'll work on asymmetric details, but not the type of larger work I want to do. That's disappointing, as I found the UI and results very easy and satisfying.

    Looks like Hexagon is the way to go if I want to try making my own morphs outside of Daz Studio. Blech.

    --MW

  • kitakoredazkitakoredaz Posts: 3,526
    edited July 2015

    I recommend blender sculpt tool who do not have zbrush or other expensive modeling tool,
    but if you hope to use sculptris then make symmetry morph,
    check this topic, I still use MTmirroer about gen3female as same as before.
    when I need symmetly.

    it should work. even though you use hexagon, you may find sometimes you lost symmetly without intention.
    because even though default zero shape genesis, or genesis2 genesis3,
    it actually not perfect symmetly, I think.


    http://www.daz3d.com/forums/discussion/10974/

    Post edited by kitakoredaz on
  • ArtisanSArtisanS Posts: 209

    For sculpting I rather use Blender in sculpt mode.....a bit more Morph freindly environment!!

    Greets, Ed.

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