Using G3F with Sculptris?
ModernWizard
Posts: 850
Hi all -- does anyone know if the setting to export G3F for morphing in Sculptris are the same as for G2F? I've tried exporting her using the same settings. However, when I import a Sculptris morph with Morph Loader, the mesh explodes into triangles [but only on one side]. Any advice? Thank you.
--MW
Comments
Huh, I wonder if it's a problem of importing/exporting at the wrong scale? I am indeed exporting and importing on base resolution, so I don't think that's the problem. I will have to try different scales this evening.
--MW
Dont use symmetry. And when you import into Sculptris deactivate "Dont resize" option.
what's the problem with symmetry in Sculptris? Does it add in polys?
I haven't played with sculptris since it first came out, so just curious.
what's the problem with symmetry in Sculptris? Does it add in polys?
I haven't played with sculptris since it first came out, so just curious.
Symmetry cuts the mesh in half, throws one half away and makes a mirrored copy of the remaining half. That of course breaks vertex ordering (and possibly count) so that it won't work as a morph.
Symmetry cuts the mesh in half, throws one half away and makes a mirrored copy of the remaining half. That of course breaks vertex ordering (and possibly count) so that it won't work as a morph.
thanks Richard...that would cause problems. I tend to use ZBrush these days for most things, I still haven't got around to playing with Silo since I bought it. Too many programs and never enough time.
what's the problem with symmetry in Sculptris? Does it add in polys?
I haven't played with sculptris since it first came out, so just curious.
Sculptris haves what I call a "forced symmetry", meaning it will make symmetrical figure if it was not symmetrical before applying the symmetry. In contrast to say, Hexagons symmetry which wont make asymmetrical figure symmetrical so asymmetrical parts of the figure simply wont work in symmetrical way.
So as far G3F goes, Sculptris symmetry doesnt add or remove points so geometry count is fine, but as ModernWizard wrote " mesh explodes into triangles [but only on one side]" which is usually sign of broken/changed vertex order. On the other hand, symmetry works fine with G2F so..go figure. :-)
Sculptris haves what I call a "forced symmetry", meaning it will make symmetrical figure if it was not symmetrical before applying the symmetry. In contrast to say, Hexagons symmetry which wont make asymmetrical figure symmetrical so asymmetrical parts of the figure simply wont work in symmetrical way.
So as far G3F goes, Sculptris symmetry doesnt add or remove points so geometry count is fine, but as ModernWizard wrote " mesh explodes into triangles [but only on one side]" which is usually sign of broken/changed vertex order. On the other hand, symmetry works fine with G2F so..go figure. :-)
Thanks for the explanation and looks like you have solved what was happening for him.
Sculptris haves what I call a "forced symmetry", meaning it will make symmetrical figure if it was not symmetrical before applying the symmetry. In contrast to say, Hexagons symmetry which wont make asymmetrical figure symmetrical so asymmetrical parts of the figure simply wont work in symmetrical way.
So as far G3F goes, Sculptris symmetry doesnt add or remove points so geometry count is fine, but as ModernWizard wrote " mesh explodes into triangles [but only on one side]" which is usually sign of broken/changed vertex order. On the other hand, symmetry works fine with G2F so..go figure. :-)
Hi, thank you for your explanation -- clearly the standard process of morphing earlier figs in Sculptris won't work. As you said, one can't turn on symmetry, because that apparently plays havoc with G3F's vertex order.
So it looks like Sculptris is no good for basic, easy morphing, the way that it was for Genesis 1 and 2. I mean, it'll work on asymmetric details, but not the type of larger work I want to do. That's disappointing, as I found the UI and results very easy and satisfying.
Looks like Hexagon is the way to go if I want to try making my own morphs outside of Daz Studio. Blech.
--MW
I recommend blender sculpt tool who do not have zbrush or other expensive modeling tool,
but if you hope to use sculptris then make symmetry morph,
check this topic, I still use MTmirroer about gen3female as same as before.
when I need symmetly.
it should work. even though you use hexagon, you may find sometimes you lost symmetly without intention.
because even though default zero shape genesis, or genesis2 genesis3,
it actually not perfect symmetly, I think.
http://www.daz3d.com/forums/discussion/10974/
For sculpting I rather use Blender in sculpt mode.....a bit more Morph freindly environment!!
Greets, Ed.