G3 and G2 conversion

Siciliano1969Siciliano1969 Posts: 433
edited December 1969 in The Commons

Good morning,

I love Gen 2 characters and can get them to look pretty real, but I'm struggling with Gen 3. What I really love about the Gen 3 character is her bending. She also has more toe rigging as well. Is it possible to apply a Gen 3 rig with the extra rigging to the Gen 2?

I have not used the transfer rigging yet so would that be the answer?

Thanks a bunch!

Comments

  • Siciliano1969Siciliano1969 Posts: 433
    edited December 1969

    Let me also add I have done a lot of modeling to the Gen 2 (detail) to get her to look the way I want. I'm trying to avoid this with the Gen 3 by simply getting the best from Gen 3 for the Gen 2. I will eventually do the modeling needed for the Gen 3, but in the future....

  • Siciliano1969Siciliano1969 Posts: 433
    edited December 1969

    mjc1016 said:


    Thanks a bunch mjc1016....I got to that part from an earlier post just about the time you responded. ;) I have to work on getting my skills down at transferring the rigging and edit the bones if necessary. Transfer utility and Adjust Rigging to the Shape are my friends. I just need to get more educated on doing this and I should be good.

    Thanks again!

  • KatteyKattey Posts: 2,899
    edited June 2015

    Those links are about morphs but generally yes, you can transfer the rigging back to G2F using the same transfer utility.
    It works pretty much the same way (make a G3F shape for G2F, export as obj (with UVs and materials this time), reimport back, use transfer utility to confirm G2F obj to G3F) but there are several problems you might encounter.
    – you'll have to remade subdivision on new G2F, as in transfer you'd probably use lowest resolution mesh so to later reimport UV sets.
    – you'd have to save this new figure as a new figure, which might cause cross-figure problems depending on how you set your content folders up
    – your default shape in new figure would be G3F. You can add G2F default shape back but it will require some morph fiddling.
    – you'll have to redo or borrow all clones and projections templates anew for this new figure as G2F clones won't longer work. It is possible, but again, more work.
    – you'd have to add back all UV sets, which again, not difficult but will require some work.
    – you'd have to reimport all morphs for G2F, which could be as simple as copy folder and batch text editing to replace links but also as difficult as to reimport all them manually one by one, again, depending on setup
    – I'm not sure if transfer utility preserves correcting hidden morphs (which G3F has aplenty): while it can transfer them, it might be necessary to manually reconnect each one.
    – due to topology changes, G2F might still bend differently in some areas, like shoulders/underarms.

    Almost all of them (except probably topology) can be fixed with time and effort, so it depends how much time and effort you are willing to spend. What I mean that making hybrid figures was never easy and while you can speed up certain parts it is still almost as if making a new figure.

    Pluses, you will be able to use G2F and previous generations (if you have them) skins and morphs probably won't give you much troubles, (again, depending on how you'd set them) while using G3F bends.

    Alternative would be to transfer your G2F morphs to G3F. Drawback of it that you won't be able to use G2F and previous generations skins and you might need to work with autofit more, especially if clothes you use have skirts and drapes, but it will have all G2F bends and bones. Another drawback, currently, that some head morphs don't transfer 100% well due to G2F clone in G3F (base for transfer) having some offsets in head area.

    Post edited by Kattey on
  • Siciliano1969Siciliano1969 Posts: 433
    edited December 1969

    Kattey said:
    Those links are about morphs but generally yes, you can transfer the rigging back to G2F using the same transfer utility.
    It works pretty much the same way (make a G3F shape for G2F, export as obj (with UVs and materials this time), reimport back, use transfer utility to confirm G2F obj to G3F) but there are several problems you might encounter.
    – you'll have to remade subdivision on new G2F, as in transfer you'd probably use lowest resolution mesh so to later reimport UV sets.
    – you'd have to save this new figure as a new figure, which might cause cross-figure problems depending on how you set your content folders up
    – your default shape in new figure would be G3F. You can add G2F default shape back but it will require some morph fiddling.
    – you'll have to redo or borrow all clones and projections templates anew for this new figure as G2F clones won't longer work. It is possible, but again, more work.
    – you'd have to add back all UV sets, which again, not difficult but will require some work.
    – you'd have to reimport all morphs for G2F, which could be as simple as copy folder and batch text editing to replace links but also as difficult as to reimport all them manually one by one, again, depending on setup
    – I'm not sure if transfer utility preserves correcting hidden morphs (which G3F has aplenty): while it can transfer them, it might be necessary to manually reconnect each one.
    – due to topology changes, G2F might still bend differently in some areas, like shoulders/underarms.

    Almost all of them (except probably topology) can be fixed with time and effort, so it depends how much time and effort you are willing to spend. What I mean that making hybrid figures was never easy and while you can speed up certain parts it is still almost as if making a new figure.

    Pluses, you will be able to use G2F and previous generations (if you have them) skins and morphs probably won't give you much troubles, (again, depending on how you'd set them) while using G3F bends.

    Alternative would be to transfer your G2F morphs to G3F. Drawback of it that you won't be able to use G2F and previous generations skins and you might need to work with autofit more, especially if clothes you use have skirts and drapes, but it will have all G2F bends and bones. Another drawback, currently, that some head morphs don't transfer 100% well due to G2F clone in G3F (base for transfer) having some offsets in head area.

    Thanks a bunch Kattey!!!

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