Volumatic inferno question

dogcatdogcat Posts: 48
edited August 2022 in Daz Studio Discussion

Hi,

I have the following product: https://www.daz3d.com/pyromantix--volumetric-infernos, and I have a question about it.

In the promo, the fire looks very bright. The smoke doesn't take over, as seen in the image attached.

When I tried to use this in DS, I got the result in the second attached image (that I am not happy with); this is on a 100% scale.

When I try to scale it up, the smoke is taking over the whole inferno (image attached).

Also, the shader of this is Iray Uber and not VDB as in other products

Can someone please explain why it happens and how I can achieve the result in the promo?

If you can suggest a better fire product, that would be great.

Thanks,

promo.PNG
432 x 633 - 417K
500scale.PNG
1541 x 1100 - 1M
fire.PNG
834 x 951 - 597K
Post edited by dogcat on

Comments

  • just loaded one of them into a scene with a night time skys of iradience and got this
    only 43 iterations but it looks like it will be bright 
    titan X 12 g

    pyromanix 43 iter.jpg
    2000 x 2000 - 3M
    fpromantix 7.jpg
    774 x 534 - 129K
  • dogcatdogcat Posts: 48

    alan bard newcomer said:

    just loaded one of them into a scene with a night time skys of iradience and got this
    only 43 iterations but it looks like it will be bright 
    titan X 12 

    Did you upscale it?

  • alan bard newcomeralan bard newcomer Posts: 2,173
    edited August 2022

    first image ... regular inferno
    second image inferno scaled 400%
    third image inferno scaled 400% and magiced? 
    Not magiced ...  a few years ago I made some large planes for fill lights and set the cut out opacity way down >.001 or maybe .0001 and they worked. 
    But recently I put one in a scene and very little light. 
    I think the iray render has made a change (or maybe I never noticed it back then) but there seems to be an interaction between size and cutout and light. 
    the fire surface in the inferno has a cutout of .018 or such 
    So the only magic was changing the Luminance from 2000 to 200000 and that put the fire back in the third render. 
    it could very well be that size is the active variant and if you increase the size of an emmisive surface you have to increase it's brightness
    third image was not a full render maybe a couple of hundred iterations not a thousand

     

    small inferno 700 it.jpg
    1000 x 2000 - 771K
    small inferno 400 percent.jpg
    1000 x 2000 - 795K
    small inferno 400 getting better 200000w.jpg
    1000 x 2000 - 2M
    Post edited by alan bard newcomer on
Sign In or Register to comment.