creating duf to load shader?

I have the diffuse, bump, normal ... how do I create the duff that calls them from runtime?

 

Comments

  • felisfelis Posts: 4,313

    File > Save as > Shader preset

  • felis said:

    File > Save as > Shader preset

    thanks as simple I was hoping except I was looking in the surface tab  

  • felis said:

    File > Save as > Shader preset

    or Materials preset, depending on whether they are settings that can be used on a variety of models with different surraces or settings for one or more specitic, named surfaces on specific models.

  • alan bard newcomeralan bard newcomer Posts: 2,174
    edited August 2022

    I found some shaders from who knows where that were just the maps 
    first three images. 
    but I also purchased https://www.daz3d.com/brick-collection-merchant-resource-vol2-pbr-textures
    which has some very nice looking textures but is not set as shaders so they have to be applied one at a time. 
    Now I can turn them into shaders because obviously as they are not dufs they don't even show in content. 
    Perhaps lazy of them or figuring it wasn't needed but It will probably take me some time to convert them .. and that's why I never bought any other products from them. 
    fourth pic is the diffuse folder and the next is the folder above all the parts in separate folders. 
    should items like the daz one be saved as shaders or material presets ... I think I thought of material sets as alternative textures for an item as opposed to a generic shader. 


     

    brick diff.jpg
    767 x 855 - 362K
    brick foler.jpg
    767 x 460 - 154K
    Post edited by alan bard newcomer on
  • felisfelis Posts: 4,313

    A shader is a generic for any surface you apply it to.

    A material is specifiv for named surfaces, and can apply to many surfaces at the same time. When you apply a skin to a character it is a material as it is applying to all surfaces at the same time.

  • felis said:

    A shader is a generic for any surface you apply it to.

    A material is specifiv for named surfaces, and can apply to many surfaces at the same time. When you apply a skin to a character it is a material as it is applying to all surfaces at the same time.

     

    thanks for the confirmation..  at this point I just want shaders...  materials always sounded alternaive colors etc for a specific item.

     

  • Richard HaseltineRichard Haseltine Posts: 100,804
    edited August 2022

    alan bard newcomer said:

    felis said:

    A shader is a generic for any surface you apply it to.

    A material is specifiv for named surfaces, and can apply to many surfaces at the same time. When you apply a skin to a character it is a material as it is applying to all surfaces at the same time.

     

    thanks for the confirmation..  at this point I just want shaders...  materials always sounded alternaive colors etc for a specific item.

    Shaders and Materials have the same settings, or a subset thereof, the difference is in what they apply to.

    Please don't post textures unless you know that they permit sharing - if you are uncertain of the source you can't strictly do anything with them

    Post edited by Richard Haseltine on
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