Altering clothing items

Hi,

Is there any way to convert the style of a regular shirt for a 8.0 male to another style of shirt?  Specifically, I would like to shorten the midrift and sleeves to convert it into a "muscle shirt."  I have tried "fit control" but it really does not do these things.

Bill

Comments

  • PendraiaPendraia Posts: 3,598
    edited August 2022

    If you have access to modelling software the answer is yes! Depending on the software you use depends how easy it is. There are bridges for ZBrush, Hexagon and Blender now.

    Put very simply if sending it do ZBrush which is what I use.

    1. Load the character and the figure you want to alter.

    2. Lower the base mesh resolution to 0. I do the sub div stuff also.

    3. Select both items and hit the GoZ button. (In my set up it's along the left hand side and if you hover over the icon it should tell you the name.)

    4. when it loads into zbrush ensure you don't change the geometry, I mainly use the move brushes, smooth and I've also found the deformation menu useful.

    5. When finished hit the goz button and it should start a dialogue which allows you to either create a new object or to update one. It should automatically update it if you haven't changed the mesh. Give your morph a name and set where you will find it in the parameters tab.

    6. It should then be a case of dialling your morph in.

    There are often problems that need trouble shooting and also if you just want to shorten the sleeves and the top there are other options.

    The two that I am thinking of are: 

    1. You can create a tranparency map and apply it in the cut out opacity slot

    2. Create surface groups and then hide those sections by dialling opacity to 0.

    There are lots of tutorials around on how to do these types of things. Some of the best I've come across are by Josh Darling in particular for creating morphs.

    Hope this helps...

    Post edited by Pendraia on
  • marblemarble Posts: 7,500

    Ditto the above comment on the need for a modelling application.

    If you have (or can afford) ZBrush the above instructions will help and it has the advantage of the GOZ bridge which simplifies import and export.

    Hexagon also has a bridge but I don't use Hexagon because it crashes repeatedly on my PC and DAZ don't give it much love by way of updates and fixes.

    So Blender is a free and reliable alternative with good sculpting and modelling tools. The DAZ-to-Blender bridges are not really designed for use in the same way that GOZ is with ZBrush so it is probably better to look for a tutorial on exporting the OBJ mesh and re-importing as a morph using Morph Loader Pro in DAZ Studio. There are threads on this forum and videos on YouTube showing how to do that. I use Blender for clothing morphs and it will do what you describe.

  • bstanlebstanle Posts: 71

    Hi,

    Thanks for the tip about blender.  I am using Linux and have just downloaded the Linux version.  I will have to learn to use it.  A possible problem is

    Another question...

    The shirt I am talking about was bought from DAZ.  Can I alter that shirt?  What about the ability of that shirt to conform to whatever pose the figure is in?  For example.  When the figure bends over, can the altered shirt move in sync with the figure?

    Bill

  • you can't remarket it...  don't forget you can remove polys with the geo editor (save often( and if you got mesh grabber you can move verts, edges, and polys 

     

  • felisfelis Posts: 4,313

    bstanle said:

    Another question...

    The shirt I am talking about was bought from DAZ.  Can I alter that shirt?  What about the ability of that shirt to conform to whatever pose the figure is in?  For example.  When the figure bends over, can the altered shirt move in sync with the figure?

    You can alter a bought asset as long it is for personal use.

    And if you do your modification as a morph you can also share the morph.

    For the shirt, if you do the modification as a morph, it is essentially the same shirt, just with the modifications that you have made, and will follow the initial rigging when posing.

    For a morph you are only allowed to change vertex position; you cannot add or remove verteces.

    If you are altering the verteces, then your option is to import as a new shirt , and has to do transfer rigging to make it follow the character. But then you will also loose the additional modifications made by the PA.  This shirt must not be shared.

  • It may be possible to do what you want with a simple opacity map - black wheer you want to remove the shirt, white where you want to keep it. Of course that will not give you hems or other details.

  • PendraiaPendraia Posts: 3,598

    bstanle said:

    Hi,

    Thanks for the tip about blender.  I am using Linux and have just downloaded the Linux version.  I will have to learn to use it.  A possible problem is

    Another question...

    The shirt I am talking about was bought from DAZ.  Can I alter that shirt?  What about the ability of that shirt to conform to whatever pose the figure is in?  For example.  When the figure bends over, can the altered shirt move in sync with the figure?

    Bill

    You can alter it for personal use. It is also possible to release a morph for an item that you have created as long as there is no part of the original item and just the morph from the data folder. I've released Diva fits for some ot the dawn items in this way. 

  • PendraiaPendraia Posts: 3,598

    Richard Haseltine said:

    It may be possible to do what you want with a simple opacity map - black wheer you want to remove the shirt, white where you want to keep it. Of course that will not give you hems or other details.

    This was listed on my original post and is probably the easiest and quickest for someone who is fairly new to 3d and has no experience with a modelling program.

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