fSpy Project Importer for Daz Studio - feedback?

3dOutlaw3dOutlaw Posts: 2,479

Has anyone bought/used the fSpy Project Importer for Daz Studio | Daz 3D, by 3DUniverse.  It looked cool to me watching the video, but I was curious about "real" people results, feedback and examples.

Comments

  • I tinkered around with fSpy before using it in Blender. But never got decent results. Now I do, it helps me a lot!

    One of the biggest problems is to find matching backdrops and HDRIs and getting the dimensions right for the initial measurement in fSpy.

    See my two recent images in the gallery:

    Breakfast is ready

     

    Nicolette Neon Yoga

  • ArtiniArtini Posts: 9,669
    edited August 2022

    Great examples, @markusmatern.

    I have bought fSpy Project Importer for DS, but have not used it yet, so far.

    Actually, I am surprised, that nobody commented on it, before.

    Just wonder, if it will help me to use EXR 360 degree panoramas created in Unity

    to make renders with them in Daz Studio.

     

     

    Post edited by Artini on
  • 3dLux3dLux Posts: 1,231
    edited August 2022

    What @markusmatern said.

    Just started playing around with fSpy because of this thread.  Think that having level ground in the background image is the best way to go, but tried it with backgrounds that didn't have that blush

     

     

    Addendum: Realized just now that HDRIs work exactly the same in 4.20 as they do in 4.15/.16.  Did a product text yesterday for a set which had Ghost Lights for 4.20 and when used in 4.15 it completely overlit the scene, as expected cool

    Post edited by 3dLux on
  • 3dOutlaw3dOutlaw Posts: 2,479
    edited August 2022

    So, if you use a flat background, this gets the camera and shadow angle right only?  You need to come up with lighting on your own to match what is in the scene?  I assume you do, just want to be sure.  (i.e. matching backdrops and HDRIs)

    I mean the focus really is on the flat images, since we can use HDRI's and the HDRI toolkit to get realistic shadows.  

    Post edited by 3dOutlaw on
  • barbultbarbult Posts: 24,750

    I didn't even look at this product when it was released, because the main promo was so uninformative. I thought it was selling the mech figure in the promo image. I think the two biggest challenges would be knowing the measurement of objects in the photo and finding matching lighting. In the demo video, he used photos of physical objects that he measured and most had pretty flat lighting. It looks intriguing, though.

  • ArtiniArtini Posts: 9,669

    Have to figure out, how to make my own HDRIs from Unity renders, that will also light the scene.

    I know, that one need to take a many renders with different exposures and combine them to get HDRI.

    That way, I can easily have a background image and the matching HDRI, I think.

    I can also have easily the correct measurements of the objects - just measure them in Unity

    or put the ones with the certain lenghts.

  • ArtiniArtini Posts: 9,669

    Also great images, @3dLux.

     

  • ArtiniArtini Posts: 9,669

    3dOutlaw said:

    So, if you use a flat background, this gets the camera and shadow angle right only?  You need to come up with lighting on your own to match what is in the scene?  I assume you do, just want to be sure.  (i.e. matching backdrops and HDRIs)

    I mean the focus really is on the flat images, since we can use HDRI's and the HDRI toolkit to get realistic shadows.  

    Ok, so one need a flat image and the matching 360 degrees panorama HDRI to use fSPY,

    or is it possible to get lights right some other way? If so, how?

     

  • 3dLux3dLux Posts: 1,231

    3dOutlaw said:

    So, if you use a flat background, this gets the camera and shadow angle right only?  You need to come up with lighting on your own to match what is in the scene?  I assume you do, just want to be sure.  (i.e. matching backdrops and HDRIs)

    I mean the focus really is on the flat images, since we can use HDRI's and the HDRI toolkit to get realistic shadows.  

    Artini said:

    3dOutlaw said:

    So, if you use a flat background, this gets the camera and shadow angle right only?  You need to come up with lighting on your own to match what is in the scene?  I assume you do, just want to be sure.  (i.e. matching backdrops and HDRIs)

    I mean the focus really is on the flat images, since we can use HDRI's and the HDRI toolkit to get realistic shadows.  

    Ok, so one need a flat image and the matching 360 degrees panorama HDRI to use fSPY,

    or is it possible to get lights right some other way? If so, how?

    Yes, fSpy is for using your 3D asset with a flat image:  you'll need to suss out the lighting.  You don't need a matching HDRI for the scene:  in the second example I figured that sunset lighting would match the image (which is wallpaper I found online).  YMMV on how quick or long matching the lighting to the background will take.  Since I was a lighting cameraman back in the day, this sort of thing is second nature to me.  I’ve found it’s best not to overthink it:  if it looks good and feels right then Bob’s your uncle.

    Here’s what the fSpy setup and Daz scene look like:

     

     

    Artini said:

    Also great images, @3dLux.

    Thanks muchly, it was good fun yes

     

  • ArtiniArtini Posts: 9,669

    Thanks a lot for the explanation, @3dLux.

    Need to make some experiments myself.

     

  • functionfunction Posts: 283

    That video looks... fool. People can get the same result by DAZ in 5 minutes, as long as you have the same backdrop picture.

  • 3dLux3dLux Posts: 1,231

    Artini said:

    Thanks a lot for the explanation, @3dLux.

    Need to make some experiments myself.

     

    You're welcome @Artini; looking forward to seeing them yes

  • Dear Daz Community,

    Those of you who’ve struggled with fSpy are aware that depending on the picture you're trying to match, it can be simple (for 3-point perspective) or very difficult (for 2-point perspective with cropped images). It's crucial to understand what the principal point is and how to determine its position + know how to find focal length etc

     

    Last month I published a complete fSpy tutorial covering all its options to get a perfect match 

     

    I believe it can be helpful for some of you:

    https://youtu.be/daiMOYR8GS8

     

    good luck 

  • 3dOutlaw3dOutlaw Posts: 2,479

    bartosz.pampuch said:

    Dear Daz Community,

    Those of you who’ve struggled with fSpy are aware that depending on the picture you're trying to match, it can be simple (for 3-point perspective) or very difficult (for 2-point perspective with cropped images). It's crucial to understand what the principal point is and how to determine its position + know how to find focal length etc

    Last month I published a complete fSpy tutorial covering all its options to get a perfect match 

    I believe it can be helpful for some of you:

    https://youtu.be/daiMOYR8GS8

    good luck 

    Thanks for this!  A very intersting watch, and made me realize that there is too much work involved for me, lol!  I'll pass on this product, I think.  wink

  • TugpsxTugpsx Posts: 751
    edited August 2022

    Great addon to scene composition. we have been using fSpy for some time and its good to see that there is a direct Daz importer.

    There are 2 scripts that will make using this a lot easier. Check out our Camlock2022 script thats used to lock the camera created in this process and available in these threads, and the in studio fSpy Launcher which launches fSpy from with in Daz Studio.

    fSpyCapture.PNG
    458 x 451 - 90K
    Post edited by Tugpsx on
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