fSpy Project Importer for Daz Studio - feedback?
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Has anyone bought/used the fSpy Project Importer for Daz Studio | Daz 3D, by 3DUniverse. It looked cool to me watching the video, but I was curious about "real" people results, feedback and examples.
Comments
I tinkered around with fSpy before using it in Blender. But never got decent results. Now I do, it helps me a lot!
One of the biggest problems is to find matching backdrops and HDRIs and getting the dimensions right for the initial measurement in fSpy.
See my two recent images in the gallery:
Breakfast is ready
Nicolette Neon Yoga
Great examples, @markusmatern.
I have bought fSpy Project Importer for DS, but have not used it yet, so far.
Actually, I am surprised, that nobody commented on it, before.
Just wonder, if it will help me to use EXR 360 degree panoramas created in Unity
to make renders with them in Daz Studio.
What @markusmatern said.
Just started playing around with fSpy because of this thread. Think that having level ground in the background image is the best way to go, but tried it with backgrounds that didn't have that![blush blush](https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/embarrassed_smile.png)
Addendum: Realized just now that HDRIs work exactly the same in 4.20 as they do in 4.15/.16. Did a product text yesterday for a set which had Ghost Lights for 4.20 and when used in 4.15 it completely overlit the scene, as expected![cool cool](https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/shades_smile.png)
So, if you use a flat background, this gets the camera and shadow angle right only? You need to come up with lighting on your own to match what is in the scene? I assume you do, just want to be sure. (i.e. matching backdrops and HDRIs)
I mean the focus really is on the flat images, since we can use HDRI's and the HDRI toolkit to get realistic shadows.
I didn't even look at this product when it was released, because the main promo was so uninformative. I thought it was selling the mech figure in the promo image. I think the two biggest challenges would be knowing the measurement of objects in the photo and finding matching lighting. In the demo video, he used photos of physical objects that he measured and most had pretty flat lighting. It looks intriguing, though.
Have to figure out, how to make my own HDRIs from Unity renders, that will also light the scene.
I know, that one need to take a many renders with different exposures and combine them to get HDRI.
That way, I can easily have a background image and the matching HDRI, I think.
I can also have easily the correct measurements of the objects - just measure them in Unity
or put the ones with the certain lenghts.
Also great images, @3dLux.
Ok, so one need a flat image and the matching 360 degrees panorama HDRI to use fSPY,
or is it possible to get lights right some other way? If so, how?
Yes, fSpy is for using your 3D asset with a flat image: you'll need to suss out the lighting. You don't need a matching HDRI for the scene: in the second example I figured that sunset lighting would match the image (which is wallpaper I found online). YMMV on how quick or long matching the lighting to the background will take. Since I was a lighting cameraman back in the day, this sort of thing is second nature to me. I’ve found it’s best not to overthink it: if it looks good and feels right then Bob’s your uncle.
Here’s what the fSpy setup and Daz scene look like:
Thanks muchly, it was good fun![yes yes](https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/thumbs_up.png)
Thanks a lot for the explanation, @3dLux.
Need to make some experiments myself.
That video looks... fool. People can get the same result by DAZ in 5 minutes, as long as you have the same backdrop picture.
You're welcome @Artini; looking forward to seeing them![yes yes](https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/thumbs_up.png)
Dear Daz Community,
Those of you who’ve struggled with fSpy are aware that depending on the picture you're trying to match, it can be simple (for 3-point perspective) or very difficult (for 2-point perspective with cropped images). It's crucial to understand what the principal point is and how to determine its position + know how to find focal length etc
Last month I published a complete fSpy tutorial covering all its options to get a perfect match
I believe it can be helpful for some of you:
https://youtu.be/daiMOYR8GS8
good luck
Thanks for this! A very intersting watch, and made me realize that there is too much work involved for me, lol! I'll pass on this product, I think.![wink wink](https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/wink_smile.png)
Great addon to scene composition. we have been using fSpy for some time and its good to see that there is a direct Daz importer.
There are 2 scripts that will make using this a lot easier. Check out our Camlock2022 script thats used to lock the camera created in this process and available in these threads, and the in studio fSpy Launcher which launches fSpy from with in Daz Studio.