How to make old V4 hair look good?

In this promo pic, Sangri uses a V4 hair piece

https://www.deviantart.com/sangriart/art/The-queen-is-here-701976167

I cannot replicate how good it looks here, despite using OOT Iray hair shaders. Any advice? It just looks like plastic in my renders.

Comments

  • FirstBastionFirstBastion Posts: 7,829
    edited August 2022

    The pic you posted is far from the camera yet even so the hair model looks very , low poly, flat and undetailed. It will be a challenge to get  in closeup by today's standards.

    Post edited by FirstBastion on
  • I have been through some of that here: https://www.renderosity.com/gallery/items/2870806/having-fun-learning-with-gv3

    If you need exact settings for the hair, I can probably find them again. Just say so.

    Regards,

    Richard.

     

  • SlimerJSpudSlimerJSpud Posts: 1,453

    For some hair pieces, the HP Hair Salon shader works well. You always have to fiddle with the Iray settings to get what you want. There are also converters to make old texture sets Iray compatible. The RSSY converter helps. Sometimes a hair converter makes a V4 hair fit G8F, but the original morphs may be lost.

  • 3Diva3Diva Posts: 11,724
    edited August 2022
    1) Make sure you sub divide and add a smoothing modifier, up the render sub D even more if needed. 2) Use a good hair shader. I don't have an OOT hair shader, but considering how lovely OOT's hair is I'm sure it's probably good. 3) Use a displacement map if can find one that works well with the hair model. SOMETIMES even using the shader's or hair's bump or shine map as a displacement map can work. 4) You can add some strand-based hair sparsely to the top of the hair model. This takes extra work but can really add some realism to older hair. And once you're done you can save it as a scene subset to use it again in the future. 5) Sometimes older low poly hair can look a bit better by lowering the cutout opacity ever so slightly.
    Post edited by 3Diva on
  • SlimerJSpudSlimerJSpud Posts: 1,453

    In one case, I used two identical hair props to make it more lush. I wanted a thicker head of wavy curls. This is the V4 Amarseda hair, converted to G8F with the hair converter, and converted to Iray, but not using the HP shader. It is a little more work to pose two sets of hair, but not that much. The RSSY hair converter inserts new bones in the hair to facilitate posing. This is a lot closer than I normally rendered this scene, just to show the hair.

    Amarseda-hairX2-closeup2.sm.jpg
    1920 x 1280 - 316K
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,507

    adding geometry shells and offsetting vertical tiling on them can plump up hairs using full UV texture maps

    not ones with baked UV islands sadly 

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