How to make old V4 hair look good?
MuzMel
Posts: 76
in The Commons
In this promo pic, Sangri uses a V4 hair piece
https://www.deviantart.com/sangriart/art/The-queen-is-here-701976167
I cannot replicate how good it looks here, despite using OOT Iray hair shaders. Any advice? It just looks like plastic in my renders.
Comments
The pic you posted is far from the camera yet even so the hair model looks very , low poly, flat and undetailed. It will be a challenge to get in closeup by today's standards.
I have been through some of that here: https://www.renderosity.com/gallery/items/2870806/having-fun-learning-with-gv3
If you need exact settings for the hair, I can probably find them again. Just say so.
Regards,
Richard.
For some hair pieces, the HP Hair Salon shader works well. You always have to fiddle with the Iray settings to get what you want. There are also converters to make old texture sets Iray compatible. The RSSY converter helps. Sometimes a hair converter makes a V4 hair fit G8F, but the original morphs may be lost.
In one case, I used two identical hair props to make it more lush. I wanted a thicker head of wavy curls. This is the V4 Amarseda hair, converted to G8F with the hair converter, and converted to Iray, but not using the HP shader. It is a little more work to pose two sets of hair, but not that much. The RSSY hair converter inserts new bones in the hair to facilitate posing. This is a lot closer than I normally rendered this scene, just to show the hair.
adding geometry shells and offsetting vertical tiling on them can plump up hairs using full UV texture maps
not ones with baked UV islands sadly