Does anyone know how to do this? Metahuman + DAZ bodies
![SasquatchIsCool](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/userpics/667/nEUP48J5POC2Z.jpg)
in The Commons
This guy seems to have figured it out nicely. It would be nice to be able to have the metahuman power like the ARKit and rig ready to go in Unreal.
Metahuman is great but the bodies are so limitted and clotthing options. It ain't great. Right now just a toy but if you combined the flexibility and library of daz with the power of Metahuman - GAME Changer!
I hope someone techi knows how to do this without the old "turtle neck" trick.
Comments
They're using Wrap3D and Blender. This means they're exporting a model from Daz, using Wrap3D/Blender to shrinkwrap that model to an exported metahuman, then importing that into UE5. It's a bit of a guess on the UE5 part as I don't use it. It's similar to how folks turn exported video game characters into Daz models.
Wrap3D isn't cheap (works great though) and there is something called SoftWrap for Blender which is a lot cheaper, but I've never used it. I can't say much more about how it works without someone explaining the UE5 part of it all.
Have you asked the video creator directly?
EDIT: Just saw that he has some kind of tutorial video on his channel.
Thanks. Yeah I asked the creator as have many folks and they on radio silence. :)