Trying to match skin colors
I wanted to use the Aillee figure for one of my renders, but even the base material has a lip color added to it and I wanted a version that did not have any makeup effect, even the lipstick.
I brought in an Aiko 8 character, removed the Aiko morphs and just applied the Aillee morphs, and got the same face/body shape. However, the skin color isn't the same, as the picture shows. Is there a way to easily match the skin color of the Aillee figure onto the Aiko figure? (I'm also open to other options if there's a better way to do this)
I've tried messing with the translucency, and even a skin color builder, but I can never seem to get it right.
Can someone point me in the right direction?
Sample.png
1414 x 548 - 484K
Comments
You could try applying the Aiko 8 lip colour to the Ailee character - just select the Ailee figure, go to the surfaces tab and expand the little down-arrrows to see all the surfaces, then select just the "lips". Then go to the Aiko 8 Iray materials and Ctrl-click (on Windows - I think its Cmd-click on a Mac?) on the Aiko base material preset. This allows to to restrict which surfaces to apply the preset to in a pop-up window - just click on "selected surfaces only" and it should change only the lips.
It might not turn out perfectly, but is worth a try.
ETA: You can try this to use the lip material for any Genesis 8 Female character that you own, including the base G8F figure, if their lips look better on Ailee than Aiko's do.
Thanks for your response!
I tried your advice with a few different character's textures, and it still comes out looking like she's got lipstick on, when what I'm going for is no lipstick (like the Aiko base).
Do you happen to know of a good way to change the hue of a character's material? I'm thinking it's okay if it's not an exact match, but I'm just going for that slightly pale, is probably an android sort of look.
Thanks again!
Altern8 provides a lot of options for adjusting skin appearance. You can probably get the effect you're looking for with it.
That looks wrong - there's definitely lipstick there. Two possibilities come to mind:
Have you tried using a diffuse overlay color?
Here's how I match skin tones to lips etc:
Do a quick Iray Preview and take a screencap or save it out
Take that image into a 2D Paint program and take a sample color from the skin near the lips
Set the Diffuse Overlay Strength to 1
Plug that color into the Diffuse Overlay Color in the Surfaces Tab in Studio
Adjust the strength of the overlay to your desired effect
You can also raise/lower the color on the color picker slider to lighten/darken it as needed
Another option is to go into the textures folder for the character and see if any of the lips are actually the base skin color and if so plug that map into the lips surface tab base color section