All of my d-formers have suddenly been turned off
doibhil
Posts: 30
I have absolutely no clue what happened, I use d-formers constantly and have never seen this.. I fired up Daz and opened my file, and all my d-formers have been deactivated or something. I can still see them, but the little spheres that demarcate the d-form field are now black instead of the usual red, and the d-forms are having no effect on the objects. There is literally no info on this anywhere. Any help is greatly appreciated. Thanks!
Comments
Which tool is checked in the Tools menu?
An update after some further experimenting. I'm using weight maps rather than sphere for influence on my d-formers. I notice that when I select Node Weight Map Brush, the Influence Weights map is ONLY present on the d-former itself, not on the d-former base or d-former field. However, when I create a new d-former, the map is present on all three. The map seems to have gotten deleted from all my existing d-former bases and fields, and there seems to be no way for me to add it back because the "add map" button is simply grayed out. Any ideas?
And you can't edit the map that is assigned to the dForm itself? Can you upload the scene, or a subset with just the common elements, for others to look at?
Okay I'll try to be as detailed as possible. As you can see in the first pic, the mask on the left has a bunch of d-formers parented to it, but all the d-former field spheres appear black. One of the d-former fields is selected, and in the tool pane on the left side, I have Node Weight Map Brush selected, but there is no weight map present, and the "add map" button is greyed out.
In the second pic, I have the d-former itself selected. The weight map appears in the viewport, and you can see it in the tool pane as well, but the spheres are still black, and none of my d-forms are being applied to the mask, even though you can see in the parameters pane on the right that I have scale set to %116.2, but it isn't affecting the mask.
In the third pic, I have the d-former base selected, again no map appears in the tool pane.
I created a new d-former parented to the flowers, and everything works normally. In the fourth pic, you can see that the sphere is red, and the flowers are actually being d-formed. The base, d-former, and field all have the same weight map, which is visible in both the tool pane and the viewport.
I couldn't begin to guess what I clicked to make this happen, but I really hope i can get my d-formers back, cuz I spent many hours adjusting them to perfection. Thanks to anyone who can give me a hand.
Maybe a stupid question, did you select the mask and check in the dFormer tab that the dFormer nodes are actually added to the mask?
Hi Sven, yes I did. When I click on the mask it shows that there are 7 d-forms applied to it, as seen in the attached image. Is that what you mean? I'm wondering if there's any way to re-add the weight maps to the base and field. Is there perhaps a way to copy it from the d-former itself, since it still has the weight map applied?
Yes that's what I meant. Well it was a long shot, admittedly;) Try creating a new deformer, parent it to the mask the same way as one of the non-working deformers and use copy/paste on each deformer component. If that works you just need to repeat it for all the deformers:) Also, you could try saving a deformer preset, delete all current ones and load the preset.
As you can see I really have no idea what's happening here;)
I'm not exactly clear on what you mean about the copy/paste part. Do you mean copy and paste the weight maps from the old d-formers to the new ones, or vice-versa? I'm so clueless as well, have been staring at this problem for days and just can't get anywhere. Would have been quicker to just redo all the d-formers, but I'm scared the same thing will just happen again.
Select the old deformer field, copy, select the new deformer field, paste. Repeat with the base and the dFormer. Check that the influence is copied properly. I do this when I make a left side dFormer and want to make a right side equivalent, using symmetry to swap sides.
It may be good practice to spawn to morph after you have made such "complex" stuff, much more stable. And you could save it as support asset/ morph asset so you don't have to load the morph every time you use the mask..
Edit: Corrected, sorry bout that!