Diffeomorphic 1.62 convert to rigify eyes control?
rocthered_1819485
Posts: 32
Hi,
This does not happent to diffeomorphic 1.61, only 1.62.
When I used diffeomorphic to import a character and convert to rigify, the eye control is no longer there. There's only some bone like thing, but they don't seem to do anything if moving them.
Please see attached.
How do I control the eyes in this version?
Thanks!
Snipaste_2022-08-28_18-13-40.jpg
645 x 446 - 25K
Comments
Just realized there was some error when convert to rigify. May be related?
Don't use the latest commit since it has issues.
https://bitbucket.org/Diffeomorphic/import_daz/issues/1145/import-jcms-crashes-in-commit-ef873b8
Thanks for the reply!
The plugin version is 1.6.2, which I believe is the last one. The problem does not happen to 1.6.1.
I used blender 3.1 because I use octane render, in which 3.1 is the latest. But I think I should be able to import the character with 3.2.2 and then open the file with 3.1 again. I will try that.
The Rigify bug has been fixed in the latest commit. It turned out that rigification uses some properties defined in the MHX RTS plugin, so the crash only happened if that plugin was not enabled. The relevant definitions have been duplicated so the crash should not happen anymore.
Uh thanks Thomas! I will try again!