Iray issue with DazBigCats

Katmeow2015Katmeow2015 Posts: 55
edited December 1969 in Technical Help (nuts n bolts)

Hello, What settings do I need to change to make my cats look normal? Attached is a picture of a cat with a bear with the environment light. The bear renders normal, but the cat looks weird. I tried moving different skin surface setting without luck. Thanks.

Iray_bigCat_Issue.png
500 x 750 - 536K

Comments

  • SpottedKittySpottedKitty Posts: 7,232
    edited December 1969

    Did you convert the surface materials, or just load and render? The automatic conversion usually works fairly well, but there are some kinds of materials that need a bit of manual tweaking. Looks like you've found one of them; at a guess, the auto-conversion is coming out as either glossy, or something in the Top Coat, which washes out the colour of the texture.

  • Katmeow2015Katmeow2015 Posts: 55
    edited December 1969

    Yes, I converted the materials to iray, but still the same result. I have tried moving the settings for glossiness and top coat without managing to improve it, or make it normal.

  • SpottedKittySpottedKitty Posts: 7,232
    edited December 1969

    Don't bother with the glossiness and top coat, I just tried myself and they both convert to zero (if Glossy Layered Weight and Top Coat Weight are zero, then those layers are turned off).

    Which texture are you using? I've tried the leopard and jaguar, and neither of them exactly match your render. Here's what I've got, using the Jaguar texture and morph, and added tweaks to the skin, mouth, teeth, nose and lips Base Bump value, and adding the Water Thin shader to the EyeBall surface.

    The light setup might also play a part — did you change anything in the default Environment light, or leave the camera Headlight turned on, or adjust the Tonemapping values?

    Big-Cat-01.jpg
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  • Katmeow2015Katmeow2015 Posts: 55
    edited December 1969

    Your cat looks good. I don't remember changing anything in the environment light. Other figures render without issues, it is just the cats that look bright, all of them... Here I added a lion and other kind of bear. The bear looks ok, but the 2 cats are way off...

    2_cats_1_bear.png
    500 x 750 - 509K
  • Katmeow2015Katmeow2015 Posts: 55
    edited December 1969

    oh, and I don't even have a Camera, it is just the default environment light.

  • SpottedKittySpottedKitty Posts: 7,232
    edited December 1969

    Okay, I worked out how to get something like the blown-out brightness you're getting.

    Yes, you do have a camera in the scene (you can't work without one, it's created when you make a new blank scene) and the Headlight attached to the camera needs to be switched off. It should switch off automatically if there's an actual light in the scene, but apparently the default environment light "doesn't count".

    Look at the top of the Viewport, and you'll see a little drop-down menu with the name of the current camera in it (I see "Default Camera", new cameras you add to the scene are given the names "Camera 1", "Camera 2", etc). Look at the Scene tab, and select the camera, then look at the Parameters tab. At the bottom of the parameters category list you'll see "Headlight". Click on that, and the headlight parameters appear. Change the default "Auto" setting to "Off". The render will now use only the Environment light, not that and the Headlight.

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