How to import objects from ZBrush into DAZ with colors?
arhcomix
Posts: 0
I'm new at DAZ, although I have some knowledge of ZBrush, so I would like to bring my own sculpted/painted objects into my renderings, but so far, I have not yet figured out how to bring an object from Zbruxh into DAZ with colors.
Thanks,
Comments
Just flat colours or textues? If textures, is the model UV mapped and are you baking your polypaint to textures then exporting those (V flipped unless that has changed)?
I believe what I need is texture as well. I modele3d a crown, and I painted it in Zbrush with gold and red rubies. However, when I bring it to DAZ, the gold becomes white, and the red (metallic red) becomes flat (plastic-looking) red,
So, I know how to do the UV maps and export the texture, but it does not come over to DAZ as I painted it in Zbrush.
I have no idea of what baking is or V flipped!
Well, gold and ruby would niot be a matter of colour usually - unless you wanted to just paint on faked reflections and refractions - but of adjusting settings. There are sample shaders included with DS that cover mdtals, includibng gold in severl variants I think, and although I don't think there are gem shaders you could apply a thick glass preset and adjust its proeprties (in the Editor tab of the Surfaces pane) to better match ruby - then it would be a matter of nice lighting and soemthing from the surfaces to reflect/refract to look their best.
I sculpted all the props and the throne in this image (in ZBrush), but the render was done by someone else. Now I want to bring these same props and do my own rendering for a different cover, but I could not make them look gold and ruby-like as I showed you in the image above.
What you mean above is that I should bring them like normal red/yellow color and then use DAZ shaders to make them look gold and ruby?
Don't know how to do this either, but that is much simpler to figure out. I just need to know what I'm doing wrong and the direction I should take, and any clue is really appreciated.