Adding New Properties via Scripting

cain-xcain-x Posts: 187

I am looking for a way to add properties to a figure part node which directly controls a property on another figure/prop via script. For example, in the Property Hierarchy:

https://imgur.com/a/vofEy89

For the Right Foot, I would create new properties that would remotely control a gas, brake and clutch bone on another figure. This is so Puppeteer can control all the motions on separate figures and makes animating less cumbersome. Here's an example:

https://imgur.com/a/M45pX44

On another note, doing the above manually does not save to the Scene file. When re-opened, the Link: parameter becomes empty. Which is a shame to re-apply after re-opening the scene. Having this script would allow me to workaround that issue and also apply this to other figures. 

Thanks!

Post edited by cain-x on

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