DAZ 3D to Game Engines?

FirePro9FirePro9 Posts: 456
edited December 1969 in Daz Studio Discussion

Now that I have become comfortable with building simple 3D models in Sketchup, importing them into DAZ scenes along with marketplace content, and then rendering simple animations, I would like to add interactivity to my work.

My initial needs are for demo/prototyping purposes and I am evaluating some of the various game engines out there, including, Unity, Unreal, Coppercube, etc. Demoing a half-dozen game engines seems a bit daunting right now and I am hoping the great DAZ community out there can share their experiences and help me narrow down my choices.

This is what I am looking for in a game engine:

1. Make’s good use of my DAZ content and easily imports my stuff, including animations.
2. Intuitive to use, no coding, but still need simple physics based interactivity between objects/figures.
3. Wide range of publishing platform support, and of course freemium or low cost.

Thanks!

Comments

  • ChoholeChohole Posts: 33,604
    edited December 1969

    This may help you decide

    https://www.morph3d.com/

  • FirePro9FirePro9 Posts: 456

    I am guessing that posting over 4th of July weekend was responsible for lack of feedback from a normally very helpful DAZ community.  A temporary bum leg has allowed me sufficent time to dive into the DAZ to Game Engine issue, so thought I'd share my research and cap-off this thread.  

    Basically what I have determined is there does not appear to be a good way to take your DAZ 3D animation data and meshes directly to a Game Engine, without the use of iClone Exchange (Pipeline version recommened) to do the conversion.  Assuming you have invested in DAZ content then this is a resaonably cost effective route.  And at this pioint one might as well bite the bullet and do your animating in IClone Pro.

    After watching numerous tutorials and downloading the trial software I convinced myself that $379 for the iClone Exchange Animation Pipeline deal was well worth it. That price also includes MOCAP using MS Kinect which I am hopeful will save me significant work. That's it, unless of course someone has a better or cheaper solution (Blender?).

    See you in the iClone forums!

Sign In or Register to comment.