White skin looks blue

The white face on one of my characters looks blueish. How can I fix this?

harley face blue.png
607 x 657 - 539K

Comments

  • felisfelis Posts: 4,617

    You haven't said how you made the white face, but my guess is that it is SSS causing it to become blueish.

  • Strobe_LightStrobe_Light Posts: 264
    edited August 2022
    felis said:

    You haven't said how you made the white face, but my guess is that it is SSS causing it to become blueish.

    I edited the texture of the face itself, originally it was emmy lou and I've messed around with the SSS a bit but I don't know how to work it really.
    Post edited by Strobe_Light on
  • GordigGordig Posts: 10,172

    It could also be translucency.

  • I checked everything I could think of nothing is set to be blue its so baffling
  • Sven DullahSven Dullah Posts: 7,621

    Check your lighting?

  • felisfelis Posts: 4,617

    Which skin material have you modified?

    And have you just modified the texture in base color?

  • Strobe_Light said:

    The white face on one of my characters looks blueish. How can I fix this?

    Double check ALL values and be sure they're using the same options(if applicable) such as Scatter & Transmit vs. Scatter Only. A likely culprit is one of your Thin Walled settings, Chromatic vs. Monochromatic.

  • nicsttnicstt Posts: 11,715

    White will very easily pick up tints from lighting too.

  • Seven193Seven193 Posts: 1,103

    If you set the BaseColor/Translucency Weight texture maps to blank, is the face still blue?  Then the problem isn't coming from the texture maps.

  • I think it might've been the lighting.
  • Strobe_Light said:

    I think it might've been the lighting.

    Lighting can have that effect, but what we're seeing in the image would not be caused by light alone. What I'm seeing in the image is most likely the result of the Face surface's Thin Walled settings being different. There's also the possibility of a bug causing it, but I've only ever encountered it with a geograft/geoshell on a figure, which required me to delete the figure and start from scratch again in order to fix it.

    Judging by the white/bright rings around the iris, it looks like you're using G3F textures on a G8F, so again, I'm willing to bet its your Thin Walled settings.

  • 3Diva3Diva Posts: 11,724
    If you select the character's face and take a couple screenshots of the face's settings in the Surfaces Tab, we can probably help you get to the bottom of it. My guess is the Subsurface or Translucency color, but if we can see the face's surface settings in the surfaces tab it would help. :)
  • 3Diva said:

    If you select the character's face and take a couple screenshots of the face's settings in the Surfaces Tab, we can probably help you get to the bottom of it. My guess is the Subsurface or Translucency color, but if we can see the face's surface settings in the surfaces tab it would help. :)

    imageimageimageimageimageimageimageimage 

  • Well that explains much. The white color is painted onto the texture itself. Anyway, try setting the transmitted color to 254 254 254. For SSS color: keep the "Saturation" between 85-110(lower reduces density & increases SSS), "Value" parameter also affects density & should typically be set to 254, "Hue" can be set to any color that agrees with your desired effect. Transmitted Measurement Distance should be around 0.02 - 0.012 with Scattering Measurement Distance being around 0.005 lower than the TMD. So if your TMD is 0.018 then the SMD should be around 0.013. Needless to say, given the makeup for the face and the need for a higher density/less SSS, I would opt to use a geoshell for the face with cutout opacity maps for the makeup because different Thin Walled settings between the face & other surfaces that meet the face(ears, torso, lips) will produce seams.

  • davesodaveso Posts: 7,145

    OT: this title of post made this pop into my head. 
    Don't it make my brown eyes blue

  • Strobe_LightStrobe_Light Posts: 264
    edited September 2022

    I have fixed it with your wonderful help!

    image

    Post edited by Strobe_Light on
Sign In or Register to comment.