How do you render with Lupe?

https://www.daz3d.com/lupe-for-genesis-81-female

Seriously.  She renders DARK. If I use incredibly unnatural BLUE light she's ok.. I guess.  That won't work with anything else though.

 

Lupe...

 

 

Comments

  • I have not purchased her yet, but check the bump, specular, and transparency maps, there may be differnt levels to darken or lighten the textures. Looking over her page, it does say there are multiple material options. 

  • BeeMKayBeeMKay Posts: 7,019

    Which version of DAZ Studio are you using, 4,2, or an earlier one?

  • BeeMKay said:

    Which version of DAZ Studio are you using, 4,2, or an earlier one?

    4.20(.0.17) rather than 4.2

  • BeeMKayBeeMKay Posts: 7,019

    Richard Haseltine said:

    BeeMKay said:

    Which version of DAZ Studio are you using, 4,2, or an earlier one?

    4.20(.0.17) rather than 4.2

    Sorry, typo. I meant 4.20. I'm currently using both, 4.16 and 4.20 (Beta), ans ome skins render differently between the two.
  • hansolocambohansolocambo Posts: 649
    edited September 2022

    Rays have nothing to bounce on but the Genesis. Are you at least using some primitive emissive objects (which I'd strongly advise you to do on any exterior scene without geometry for rays to bounce on).

    If you're using only a dome, then try to change the hdr loaded in environment. Or try some bundles that give nice results in 2 cliks. I have a personal preference for "SASE Promo Lights plus Extras" that usually gives very nice natural hdri lighting for quick exterior renders.

    I don't have that bundle and none of my colleagues either so I can't test it sorry.

    Post edited by hansolocambo on
  • UHFUHF Posts: 515

    Seriously. 4.20.17. This is an aweful character. It is impossible to work with. There are no texture options.

    hansolocambo said:

    Rays have nothing to bounce on but the Genesis. Are you at least using some primitive emissive objects (which I'd strongly advise you to do on any exterior scene without geometry for rays to bounce on).

    If you're using only a dome, then try to change the hdr loaded in environment. Or try some bundles that give nice results in 2 cliks. I have a personal preference for "SASE Promo Lights plus Extras" that usually gives very nice natural hdri lighting for quick exterior renders.

    I don't have that bundle and none of my colleagues either so I can't test it sorry.

    Rays do not need to bounce of anything for a test render.  You do not need a complex scene to test render a character at all.  Straight sun tells you a lot about how the skin will behave in a real scene, including SSS.  (It does show Iray faults with seams which some texture sets will exhibit [i.e. Artephius Magnus]. I tend to ignore those issues.)

    I always test render anything new with default sunshine.  It tells me a lot about how the skin will behave, and how I can (or in this case.. cannot in any way) use it in a scene.

    I picked up 2 other characters yesterday.. one older one.. it had pasty skin.. kinda common with some older models, nothing I can't readily deal with.  Then another from another site... And dang it looks good.

    I guess this is just a bad buy.

  • And how about increasing diffuse strenght to your girl's face in the surface tab, and decreasing blue and green colors?

    Diffuse_Face_RedLines.png
    461 x 253 - 59K
  • UHFUHF Posts: 515

    vectorinus said:

    And how about increasing diffuse strenght to your girl's face in the surface tab, and decreasing blue and green colors?

    None of that is in the shader at all.

    I could tweak the shader for hours but... broken out of the box kinda defeats the purpose.

    I'm just waiting for a refund now.

  • GoggerGogger Posts: 2,416
    edited September 2022

    I think Lupe renders ok.  Lighting is EVERYTHING though!

     

    008a_Lupe_VT.jpg
    1200 x 1920 - 259K
    Post edited by Gogger on
  • vectorinusvectorinus Posts: 120
    edited September 2022

    Well, here's the option without Diffuse Strength. Decrease the Translucency Weight to a minimum and again reduce the blue and green in the Base Color parameter. And possible to increase the Diffuse Weight closer to maximum.

    Post edited by vectorinus on
  • UHFUHF Posts: 515

    Gogger... how?  Like seriously... What lighting rig with unnatural settings did you use to cause that to function?

    If I stick her in a typical fantasy scene with yellow candle\fire light, well, you can confirm she simply won't play well with the scene.

  • GoggerGogger Posts: 2,416
    edited September 2022

    UHF said:

    Gogger... how?  Like seriously... What lighting rig with unnatural settings did you use to cause that to function?

    If I stick her in a typical fantasy scene with yellow candle\fire light, well, you can confirm she simply won't play well with the scene.

    I have a couple of go-to light sets that never let me down, even with a wide variety of characters and skin colors etc. This first one has some AWESOME tools to help you get it right and understand the scene:

    BOSS Pro Light Set for Portraits & Promos

    and in particular the Rembrandt scene here:
    Render Studio 2.0 - Production Scenes

    but for the example Lupe image posted above, I used Dimension Theory's
    iRadiance - Light Probe HDR Lighting for Iray  (You may need to rotate the dome until the light is how you want it, super easy though.)


    Full Disclosure, I did pop in the standard scene lighting from UltraScenery, a basic sunny day light setup, and was unable to get a decent render without additional lights. You can also play with the Environment Intensity in the Render Settings tab. Sometimes a little boost helps, other times it wrecks it.  <shrug>

    I hope this helps you.  I haven't had a chance to do any other tests yet, but wanted to show that she can, in fact, be rendered.

    P.S. I did NOT change any of her materials settings(!)

    Post edited by Gogger on
  • ArgleSWArgleSW Posts: 147
    1. Make sure you are not using the perspective camera. Use a proper camera (This makes a HUGE difference).
    2. Once you have your camera framed, try resetting the focal distance on the camera. (Camera -> Camera -> Focal Distance -> [Click the settings screw icon and select 'Reset']. 
    3. Disable the camera headlamp (camera headlamp often makes your renders look terrible).
    4. Make sure all the tone mapping settings are default. Render Settings -> Tone Mapping [default everything]
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