General (*Is this program any good to use*)

guitardot2015guitardot2015 Posts: 0
edited September 2022 in The Commons

Is this program any good to use?? Also, are people helpful when it comes to 

answering question for any new users?

(Edited by mod to add question to title)

Post edited by frank0314 on

Comments

  • frank0314frank0314 Posts: 14,258

    It really depends on what your looking for and what you want to do. What are your interest in it? Yes, this community will answer any question and teach you how to do something if they can.

  • nicsttnicstt Posts: 11,715

    I use Blender 3D and Daz Studio (the program I presume you mean, although you don't say).

    If you have no modelling experience, it is a great way of learning to create art; if you do know modelling, it is still useful as there are tons of ready made assets and the main render does a decent job; it is restrictive as it is really only useful if you have at least a semi decent Nvidia card.

    CPU rendering is possible but painfully slow. Exporting to other formats, such as Blender can also be done but if you're not familar with one of the available then it adds complexity.

    But to answer your question?

    That is a question that can only give a subjective answer; for some yes, for others no.

    It's free to try, there are tons of free assets out there, so you only pay for electric and your time.

  • kwerkxkwerkx Posts: 105

    Daz studio comes with some assets, enough for a test drive.  

    The interface is fairly intuitive.  If you get stumpted: 

    • the forums are responsive
    • the userbase is large enough that you can find examples on youTube videos and via google search

    Also, the store makes it easy (and addictive) to build an asset library.

    Good luck and hope to see you around!

  • Answer to 1): Yes.

    Answer to 2): Yes.

    The biggest problem, I find, is knowing the right words to frame the question about what I don't know, so I can get an answer I understand. A comprehensive help file, if it existed, would get past these problems easily. Instead, this forum is heavily used for that purpose.

    Regards, Richard.

  • frank0314frank0314 Posts: 14,258
    edited September 2022

    richardandtracy said:

    Answer to 1): Yes.

    Answer to 2): Yes.

    The biggest problem, I find, is knowing the right words to frame the question about what I don't know, so I can get an answer I understand. A comprehensive help file, if it existed, would get past these problems easily. Instead, this forum is heavily used for that purpose.

    Regards, Richard.

    Agree, I've been doing this for a living for almost 20 yrs now and I still can't find the proper terminology to describe problems in DS. Thank god Richard H. speaks all kinds of languages and has a very large vocabulary.

    Post edited by frank0314 on
  • GordigGordig Posts: 10,172

    frank0314 said:

    richardandtracy said:

    Answer to 1): Yes.

    Answer to 2): Yes.

    The biggest problem, I find, is knowing the right words to frame the question about what I don't know, so I can get an answer I understand. A comprehensive help file, if it existed, would get past these problems easily. Instead, this forum is heavily used for that purpose.

    Regards, Richard.

    Thank god Richard H. speaks all kinds of languages and has a very large vocabulary.

    If only he could get a handle on typing.

  • Mark_e593e0a5Mark_e593e0a5 Posts: 1,598
    edited September 2022

    I think DAZ is one of the best ways to start. BUT: you have to have assets you work with. If you need/want to create assets, then Blender may be the better option. 

    Basically, DAZ Studio is an way for DAZ to sell their assets. An (rather) easy to use software to generate art(tm) from already existing assets. If you want to move into modelling or animation, then Blender, Maya, Cinema4D, etc. might be a better option.

    Post edited by Mark_e593e0a5 on
  • New User forum,   lots of questions answered  https://www.daz3d.com/forums/categories/new-users

  • barbultbarbult Posts: 24,750
    Gordig said:

    frank0314 said:

    richardandtracy said:

    Answer to 1): Yes.

    Answer to 2): Yes.

    The biggest problem, I find, is knowing the right words to frame the question about what I don't know, so I can get an answer I understand. A comprehensive help file, if it existed, would get past these problems easily. Instead, this forum is heavily used for that purpose.

    Regards, Richard.

    Thank god Richard H. speaks all kinds of languages and has a very large vocabulary.

    If only he could get a handle on typing.

    LOL! Every word from Richard is precious, whether it is spelled right or not. 99% of the time you can make out the meaning anyway. Richard helps more people here than anyone else. Yes, thank God for Richard Haseltine.
  • marblemarble Posts: 7,500

    barbult said:

    Gordig said:

    frank0314 said:

    richardandtracy said:

    Answer to 1): Yes.

    Answer to 2): Yes.

    The biggest problem, I find, is knowing the right words to frame the question about what I don't know, so I can get an answer I understand. A comprehensive help file, if it existed, would get past these problems easily. Instead, this forum is heavily used for that purpose.

    Regards, Richard.

    Thank god Richard H. speaks all kinds of languages and has a very large vocabulary.

    If only he could get a handle on typing.

    LOL! Every word from Richard is precious, whether it is spelled right or not. 99% of the time you can make out the meaning anyway. Richard helps more people here than anyone else. Yes, thank God for Richard Haseltine.

     

    My posts look very much like Richard's but I generally edit the typos before posting (even then a few slip through). I can well understand that someone who has to trawl through hundreds of posts a day and answer as many as possible does not have the time for edits.

  • Daz Studio has a lot to offer for a free program ... but, admittedly, it cannot be compared to programs that cost hundereds or even into thousands of dollars.

    It is designed for "render artists" ... people who use pre-made assets to put together an image and it works extremely well for that. For those with modeling, texturing, rigging, and animation skills this software will seem quite limiting ... although you could still get pre-made assets and just heavily modify them if you so desire.

    If you have a specific genre you want to work in, browse the store a bit and see what it has to offer in that section. Some categories have a lot to offer, other categories have little or no assets. Generally speaking, the strength of this store is the pre-made people and clothing with scenes and props being less developed.

     

  • Another few bits of useful advice:

    • Sales come round very frequently at DAZ, it may be an idea to avoid paying full price until you find you need something urgently.
    • There is a lot of free stuff already available, so there is no need to break the bank to begin with. Much of the free stuff is of near salable or actually salable quality. Good free stuff places are the 'Free Stuff' Forum here, Renderosity, ShareCG & Deviant Art. Free stuff is probably easiest to find on Renderosity.
    • If you can make your own stuff, you'll get exactly what you want and it'll be fun. All sorts of skills are needed from modelling to rigging and texturing.
    • Free Texture maps can be obtained from a number of places, as can HDRI backgrounds. PolyHaven (https://polyhaven.com/) is a good one and http://texturelib.com/ has a limited number of seamless textures too. There is the 'Materialize' software available for free ( http://www.boundingboxsoftware.com/materialize/index.php ) that helps create normal and displacement maps when you haven't got any.
    • You get out of the forum at least as much as you put in. If you're helpful where you can, you'll get help too.

     Hope that's useful

    Regards,

    Richard (not THE Richard)

  • edited September 2022

    I think Daz3D is a bit of a gateway drug, so to speak, that helps you get your feet wet and maybe understand some 3d "concepts", and make cool art as well.

    Daz3d, in my experience, is kind of like getting a modestly stocked "Play Room"... you get an area to play in, toybox, a generic "boy" and "girl" doll, and some basic clothing.  You can make some interesting art, and do some customizing on how those dolls look within Daz (fatter, thinner, taller, shorter, bigger nose, pointy ears... ).
    And you can find "free" assets, which are like different toy sets, to add to your collection.  Daz (and several other companies) act like gigantic toy malls were artist make things to sell and Daz is kind of like a middle man for that.
    There are other 3D programs that act like more "toy factories" where you can make what you want... lets say, a backpack in the shape of an alligator, and then use it in that program OR import it into Daz3d to use.

    One of the good things about Daz is its free... download it and run it to see what it is about.

    Most of your questions can be answered here... my guess is a lot of them have already been asked, so you might look through the forums first if you have questions, but the forum-ites are usually a very helpful bunch.
     

    Post edited by pjwhoopie@yandex.com on
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