Daz Arcane - Ready to make your own movies in DAZ?

SasquatchIsCoolSasquatchIsCool Posts: 251
edited September 2022 in The Commons

Hey ya'll

I was wondering what ya'll thought of the potential DAZ + AI + Mocap has.  Have ya'll started playing with the new tools?  Here is an AI/DAZ/Mocap generated clip.

Post edited by SasquatchIsCool on

Comments

  • DAZ can do amazing things with some imagination.

  • very cool, I use EbSynth often too

  • WendyLuvsCatz said:

    very cool, I use EbSynth often too

    Ain't it cool.  I'm going to be trying out different styles including anime. 

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,504
    edited September 2022

    I use the DeepDreamGenerator on the furthest panned out frame of an image series a lot

    edit

    example video

    Post edited by WendyLuvsCatz on
  • WendyLuvsCatz said:

    I use the DeepDreamGenerator on the furthest panned out frame of an image series a lot

    I saw your channel.  Wow you have some good stuff and turn out so many animations. How?

  • SasquatchIsCool said:

    WendyLuvsCatz said:

    I use the DeepDreamGenerator on the furthest panned out frame of an image series a lot

    I saw your channel.  Wow you have some good stuff and turn out so many animations. How?

    I don't just use DAZ studio

    have been more lately since gifted a 2080Ti but otherwise Carrara, Unreal Engine, Twinmotion, iClone 

  • Would Iclone be worth it?   What do you like about it?  And how do you get your DAZ to Iclone?  

  • wolf359wolf359 Posts: 3,834
    edited September 2022

     @SasquatchIsCool

    $900 USD initial buying for new users of IClone 8 &CC4( Both are needed for genesis "import"& animation)

    And this is what you get with a Diffeo import to Blender verses an Iclone CC3/4 imported via the Blender pipeline tool.indecision

     

    My pipeline becomes more “Blender centric” every day

    Now, if only If I can figure out how to merge  a diffeo rigified face rig with and auto rig pro body and keep my ability to import Facial animation from Anilip/Daz etc. I will be complete.

     

    THE MEGANS COMPARISONblendCOMP.png
    1468 x 930 - 1M
    Post edited by wolf359 on
  • yeah, I am still only using iClone 6

    I started off 3D with iC3 in 2009 

    it has issues such as no JCMs mine I use FBX export not Character Creator as cannot

  • WendyLuvsCatz said:

    I don't just use DAZ studio

    Lol I totally read that as "I just don't use DAZ Studio" and was going to +1 it :)

  • TheMysteryIsThePoint said:

    WendyLuvsCatz said:

    I don't just use DAZ studio

    Lol I totally read that as "I just don't use DAZ Studio" and was going to +1 it :)

    I have been using it more lately, thanks heart 

  • My pipeline becomes more “Blender centric” every day

    Now, if only If I can figure out how to merge  a diffeo rigified face rig with and auto rig pro body and keep my ability to import Facial animation from Anilip/Daz etc. I will be complete.

     

    So does CC4 and Iclone not rig it properly or something?  I'm just curious.  

  • WendyLuvsCatz said:

    TheMysteryIsThePoint said:

    WendyLuvsCatz said:

    I don't just use DAZ studio

    Lol I totally read that as "I just don't use DAZ Studio" and was going to +1 it :)

    I have been using it more lately, thanks heart 

    Try it with Blender and Cycles-X... you will be amazed.

  • wolf359wolf359 Posts: 3,834

    SasquatchIsCool said:

    My pipeline becomes more “Blender centric” every day

    Now, if only If I can figure out how to merge  a diffeo rigified face rig with and auto rig pro body and keep my ability to import Facial animation from Anilip/Daz etc. I will be complete.

     

    So does CC4 and Iclone not rig it properly or something?  I'm just curious.  

     

    @SasquatchIsCool

     

    No, the rigs work fine for animation  but there are no automatic Joint control morphs and you lose alot of the clothing details when you shape project a genesis figure onto an Iclone avatar in CC3/4.

     

    Given all of the advances that Diffeo has made with retaining the fidelity of all imported daz content,

    and the fact that I can retarget ALL of my various mocap sources directly inside of blender to rigified G8 figures,

     

    I have no need to actually export a genesis to iclone/CC anymore.

  • wolf359 said:

    SasquatchIsCool said:

    My pipeline becomes more “Blender centric” every day

    Now, if only If I can figure out how to merge  a diffeo rigified face rig with and auto rig pro body and keep my ability to import Facial animation from Anilip/Daz etc. I will be complete.

     

    So does CC4 and Iclone not rig it properly or something?  I'm just curious.  

     

    @SasquatchIsCool

     

    No, the rigs work fine for animation  but there are no automatic Joint control morphs and you lose alot of the clothing details when you shape project a genesis figure onto an Iclone avatar in CC3/4.

     

    Given all of the advances that Diffeo has made with retaining the fidelity of all imported daz content,

    and the fact that I can retarget ALL of my various mocap sources directly inside of blender to rigified G8 figures,

     

    I have no need to actually export a genesis to iclone/CC anymore.

    That is so awesome!  Yeah pretty much whatt I"m gonig to be using.  Been playing alot with sttyle and such.  Using Mocap, Blender , AI, etc.  

    Hey have you used some of the NVidia Ominverse tools like the Voice2Face?

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