I was wondering what ya'll thought of the potential DAZ + AI + Mocap has. Have ya'll started playing with the new tools? Here is an AI/DAZ/Mocap generated clip.
$900 USD initial buying for new users of IClone 8 &CC4( Both are needed for genesis "import"& animation)
And this is what you get with a Diffeo import to Blender verses an Iclone CC3/4 imported via the Blender pipeline tool.
My pipeline becomes more “Blender centric” every day
Now, if only If I can figure out how to merge a diffeo rigified face rig with and auto rig pro body and keep my ability to import Facial animation from Anilip/Daz etc. I will be complete.
My pipeline becomes more “Blender centric” every day
Now, if only If I can figure out how to merge a diffeo rigified face rig with and auto rig pro body and keep my ability to import Facial animation from Anilip/Daz etc. I will be complete.
So does CC4 and Iclone not rig it properly or something? I'm just curious.
My pipeline becomes more “Blender centric” every day
Now, if only If I can figure out how to merge a diffeo rigified face rig with and auto rig pro body and keep my ability to import Facial animation from Anilip/Daz etc. I will be complete.
So does CC4 and Iclone not rig it properly or something? I'm just curious.
No, the rigs work fine for animation but there are no automatic Joint control morphs and you lose alot of the clothing details when you shape project a genesis figure onto an Iclone avatar in CC3/4.
Given all of the advances that Diffeo has made with retaining the fidelity of all imported daz content,
and the fact that I can retarget ALL of my various mocap sources directly inside of blender to rigified G8 figures,
I have no need to actually export a genesis to iclone/CC anymore.
My pipeline becomes more “Blender centric” every day
Now, if only If I can figure out how to merge a diffeo rigified face rig with and auto rig pro body and keep my ability to import Facial animation from Anilip/Daz etc. I will be complete.
So does CC4 and Iclone not rig it properly or something? I'm just curious.
No, the rigs work fine for animation but there are no automatic Joint control morphs and you lose alot of the clothing details when you shape project a genesis figure onto an Iclone avatar in CC3/4.
Given all of the advances that Diffeo has made with retaining the fidelity of all imported daz content,
and the fact that I can retarget ALL of my various mocap sources directly inside of blender to rigified G8 figures,
I have no need to actually export a genesis to iclone/CC anymore.
That is so awesome! Yeah pretty much whatt I"m gonig to be using. Been playing alot with sttyle and such. Using Mocap, Blender , AI, etc.
Hey have you used some of the NVidia Ominverse tools like the Voice2Face?
Comments
DAZ can do amazing things with some imagination.
very cool, I use EbSynth often too
Ain't it cool. I'm going to be trying out different styles including anime.
I use the DeepDreamGenerator on the furthest panned out frame of an image series a lot
edit
example video
I saw your channel. Wow you have some good stuff and turn out so many animations. How?
I don't just use DAZ studio
have been more lately since gifted a 2080Ti but otherwise Carrara, Unreal Engine, Twinmotion, iClone
Would Iclone be worth it? What do you like about it? And how do you get your DAZ to Iclone?
@SasquatchIsCool
$900 USD initial buying for new users of IClone 8 &CC4( Both are needed for genesis "import"& animation)
And this is what you get with a Diffeo import to Blender verses an Iclone CC3/4 imported via the Blender pipeline tool.![indecision indecision](https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/whatchutalkingabout_smile.png)
My pipeline becomes more “Blender centric” every day
Now, if only If I can figure out how to merge a diffeo rigified face rig with and auto rig pro body and keep my ability to import Facial animation from Anilip/Daz etc. I will be complete.
yeah, I am still only using iClone 6
I started off 3D with iC3 in 2009
it has issues such as no JCMs mine I use FBX export not Character Creator as cannot
Lol I totally read that as "I just don't use DAZ Studio" and was going to +1 it :)
I have been using it more lately, thanks
So does CC4 and Iclone not rig it properly or something? I'm just curious.
Try it with Blender and Cycles-X... you will be amazed.
@SasquatchIsCool
No, the rigs work fine for animation but there are no automatic Joint control morphs and you lose alot of the clothing details when you shape project a genesis figure onto an Iclone avatar in CC3/4.
Given all of the advances that Diffeo has made with retaining the fidelity of all imported daz content,
and the fact that I can retarget ALL of my various mocap sources directly inside of blender to rigified G8 figures,
I have no need to actually export a genesis to iclone/CC anymore.
That is so awesome! Yeah pretty much whatt I"m gonig to be using. Been playing alot with sttyle and such. Using Mocap, Blender , AI, etc.
Hey have you used some of the NVidia Ominverse tools like the Voice2Face?