Why all the "figures" are bald?
lordfrost
Posts: 0
It seriously intrigues me, like, why do you hate all the girls with regular hair on their heads?
No matter what model I use, they all start bald, why can't I just one-click and have it with hair and you know, the basic human/character stuff in place already?
(Title edited by mod)
Post edited by frank0314 on
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So we can actually put the hair we want on it.
Nothing is stopping you from doing your own by adding the hair you like and saving it and when you want to use that figure load your custom instead..They don't have it on the figures because they want you to add whatever you want to it.
That's like asking why we hate clothing. Of course the figures start off bald, because the alternative would be either painting hair on the scalp (that may not work with the hair you want to use) or making hair part of the base mesh.
I can't even ..
Back with Vicki 4 they actually had a version that came with textured hair and everyone complained about iirc.
The genesis figure or any other figure are not meant to be a complete obj ready to use. They are a starting point to allow you the opportunity to add your mark to the finished render and to develop your own artistic style.
the V4 purple bikini brought so many complaints, M4's boxers less
What sort of hair would you like it to automatically load?
The one you want this particular time? (if so how would it know what you want?)
The same every time?
As others have said, you load the hair you want to use; it doesn't have to be from Daz, or you could create your own.
would it be inappropos to point out that no default daz figure is bald... they're not equiped for it?
they should also come with the scene already rendered too
:-)
Every time I load a character it (he or she or other) comes in with hair, anatomy and clothing. This is because my characters are "scene subsets". It doesn't matter; the saved subset is just a .duf file, you can put the .duf whereever you want, including putting it into the directory for characters (it may help to remember to move the .duf.png along with it).
It's not really a DAZ Studio thing, it's more of a collective gestalt; "characters" have eyebrows but no head hair. Perhaps some have chest hair. It's not something I worry about, though it is certainly amusing; Dire Wolves seem to always have fur, maybe we are collectively offended by hairless dogs? I can see a whole new branch of physcology there.
Human beings, of course, are born with hair but it falls off PDQ, apparently sometimes before birth. Maybe DAZ strove not to repeat the mistake?
@lilweep has a good point. I can't actually put the render into a .duf; well, I can, but it wouldn't automatically appear in the render directory. Feature request?
some actually do have beard and hair load options, not many but they exist
depending on what you mean putting the render in a duf...but you can put your render folder in your content library and your render files will appear just a subsets do.
There is no 'regular' hair. Do you want long, short, straight, curly... ? It's better to be able to put whatever hair you want on the figure. If you want the same hair every time you load a figure, put the hair you want on the figure, then save as a scene or scene subset.
I tend to create characters that I'm going to use in a variety of renders. I will create a character with the hair, clothing, and whatever else I want, and save it as a scene subset. Then it can be called up any time I want, or loaded into a new scene. This is really handy when you want to put several characters you've created into the same scene.
im amazed someone asked such a rediculous question .
Hair for All I say
As a wise man once said, "To hair is human."
Which hair is that, it looks great...