Ardamir Hair question
Sevrin
Posts: 6,309
in The Commons
So with the Ardamir Hair for Genesis 8 and 8.1, I found that you can either move ALL the left side hair back, or leave it at the default pose. If you want the non-braid hair to go back, but the braid to stay in front, that does not work so well. There are some bones in the braid that let you make some minor adjustments, but bringing it all the way to the front to lie normally appears out of the question once the hair has been moved behind the shoulder.
Has anyone tried this and figured something out?
Comments
Do the braids have different groups (or materials)? If so you could export the morphed form as an OBJ, then load as a new morph through Morph Loader pro and use the group in the Attenuate section to apply it to only the braid.
Separate face groups, yes, but not separate materials.
OK, the importer doesn't use multiple groups - but you can add a dForm to the hair, switch to the Node Weightmap Brush tool, then activate the Influence Weights in the Tool Settings pane - right-click in the Viewport and use the Geometry Selection sub menu to select the tail groups, then right-click>Weight Editing>Fill Selected an assign a value of 100%/1. Now you can select the dForm in the Attenuate section of Morph Loader Pro.
Thank you for taking the time to do this, but I've can't recall messing around with Morph Loader and only a dim recollection of Dformers. In the second part of your explanation I didn't understand if I still needed to export something,and did I need to export the whole hair or just the braid, and got completely lost.
However, if anyone wants to try this, there is a simple way. Moving the braid forward using its bones when the hair is moved back doesn't work well. However, leaving the hair in front, and then moving the parts of the "body" of the hair back using their bones does work well enough, and that leaves the braid alone in front.
Yes, you still export the whole hair as OBJ - a morph has to be all and only one partticualr item.
All the dForm is doing is acting as a carrier for the weight map, you aren't actually using it to modify the model directly.
This may be faster - using the "Clear Selected Deltas from Favourites" method...
(see pics below for steps 2 to 4 above)
*edit to add: right click in Viewport while geom edit tool still selected
Now the morph will no longer affect the plait. If you renamed it in step 1 then you can safely save the morph (File > Save As > Support Asset > Morph Asset)
Hope that helps :)
Thank you @AprilYSH for the super-clear explanation.
Anything that helps me avoid that exporting stuff is very welcome!
You're very welcome, and I'm happy you like the hair :)
By the way, I realised I forgot to mention step 3 and 4 menus are brought up by right clicking in the Viewport while the geom edit tool is still active.
Have someone made this morph and released it as a freebie by any chance? That sounds hard to make and I want to have only the braid in front, not the rest, seperate fr the right hair so I can have: all back except the braid or right front left back and just the braid on that side in front. I find it strange that there is no morph for it. Thanks in advance if someone can release that morph as a freebie, that would be so kind, if that can be done legally of course so we have to own the hair to make use of the morph.