Texture Map equivalents
LD1
Posts: 135
I have gotten texture maps from other sources, which is nice. But their texture map names don’t always correspond with the DAZ Surface names. I know some don’t have an equivalent.
I put a couple of guesses in the list, but they may be wrong. Could someone please match them up for me?
Albedo = ? Base Color
Cavity =
Gloss =
Normal Map = Normal Map
Normal bump =
Bump =
Height =
AO =
Metalness = ? Metalicity
Diffuse =
Roughness =
Specular =
Fuzz =
Translucency =
Opacity = ? Cut out Opacity
Brush =
Mask =
Transmission =
Thanks for your help
Comments
Albedo = Base = Diffuse
Opacity = Cut out opacity
A lot of the maps can be used in multiple channels depending on what type of effect you want to create. On the uber shader, you can add them on the following channels:
Thank you Catherine and FenixPhoenix. That is exactly what I needed!