G8F Arms Rotated Incorrectly When Animation Loaded From G2F (Mixamo)
PAWN_EDM
Posts: 55
I'm using Mixamo to animate my Unity characters quickly. I followed that In The Studio about loading animations from Mixamo onto G8 exactly (I gave G2 an A pose, imported the downloaded FBX file as mixamo.com) but whenever I load the G2's animation onto the G8, her arms are rotated weirdly. I will attach photos (uploading GIFs isn't working) of both the G2F (Has bones visible) and the G8F doing one animation (this happens with all imported animations) I have a custom made character on G8F but that's not the problem because I tried many animations with the base G8F as well
G8F Walk (1)_Moment.jpg
818 x 670 - 75K
G2F Walk (1)_Moment.jpg
818 x 670 - 77K
Comments
There where changes between G2/G3 and G8 and one of them is that the base pose (zero rotation) changed from a T pose (horizontal arms) to an A pose (oblique arms). Hence all the poses have to be converted between G8 and older generations.
There are many converters and probably the best for this situation is this free one. https://www.deviantart.com/agentunawares/art/G3F-to-G8F-World-s-Greatest-Pose-Converter-709591348
It adds to G8F a slider named "G3F FullBody" in the parameter tabs. Dials it 100% and your anim should be (mostly) OK.
I'll give that a try thanks