Hip Bone Rotation, Novice Question
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Hello, this is my first post.
I ran into a problem I don't understand
I attached the direction indicator to the Hip Bone (Parent to Genesis 8.1 Female Hip).
When I did some Hip Bone spins, the X-axis rotation started to work the same as the Y-axis rotation.
This is totally incomprehensible to me. I don't understand why the axes of rotation (in my understanding permanently attached to the bone) suddenly change.
Is there a way to rotate items while keeping their own rotation axes?
Regards.
Comments
This gimbal lock - one thing you can do to avoid it while using the Viewport gizmos is, in the Tool Settings pane, set the Coordinate System to World (which means that rotating on a given axis of the widget may affect more than one rotation property, but ensures that all degrees of movemnt are available).