Age of Mythology - Modular (Released)
3dLab
Posts: 472
in The Commons
https://www.daz3d.com/age-of-mythology--modular
This is modular set. You can use this set for "Mythical Render Contest" and you can get cool renders with this modular set.
Want to create your own mythological land?
Age of Mythology - Modular is built with highly-detailed textures and a cinematic atmosphere that's perfect for story-rich rendered scenes.It includes realistic modular parts (column, beam, gate wall, etc.) from mythology and numerous props that come ready to render. This complete interior scene that includes complete day and night scenes (with 2 different scene and 2 different render/light settings for each one).
I hope like it.
Comments
Modular parts
3dLab,
Nice! I run a D&D campaign with Greek mythology themes. Assets like these come in handy when producing visual hand-outs.
Cheers!
The horizontal lines on the columns are way too obvious otherwise I would love the set.
Quite a few surviving Ancient columns have this segmented look, but that's when they were reconstructed by placing scattered collumn sections together again. The ones who kept standing have less segmentation because erosion on the stones was more uniform across the entire column.
It's a very nice kit if you want to build a set of ruins that look like they were abandoned and deteriorating for literal thousands of years.
Thanks
Thank you...
I'm sure that is how it is. But I thought that the vertical column, with it's soaring height and curving outline (entasis), was supposed to create a transition from the human on the ground to the divine. To me the aesthetic is more important than the reality.
I am a bit hesitating, because the textures are too ... intense? I am missing a certain grade of realism. Don't get me wrong, the set is really great, but I would really appreciate a (second?) texture set that is more real-life.
Thank you for your comment. But I don't understand intense texture. it is mean contrast or saturation rate too much?
The texture. It is a bit too much, making it unrealistic. Contrasts, especially. The horizontal lines on the columns already have been mentioned. The geometry is absolutely great, though.
It's a problem. Lots of times architectural texturing is not strong (realistic) enough. Light and dark effects especially with the sun being so much stronger in real life. But here there the lines are too strong and break and divide the forms up too much. I have 3Dlab's Desert set which is much better in this respect.