Age of Mythology - Modular (Released)

https://www.daz3d.com/age-of-mythology--modular

This is modular set. You can use this set for "Mythical Render Contest" and you can get cool renders with this modular set.

Want to create your own mythological land?

Age of Mythology - Modular is built with highly-detailed textures and a cinematic atmosphere that's perfect for story-rich rendered scenes.It includes realistic modular parts (column, beam, gate wall, etc.) from mythology and numerous props that come ready to render. This complete interior scene that includes complete day and night scenes (with 2 different scene and 2 different render/light settings for each one).

  

I hope like it.

Comments

  • 3dLab3dLab Posts: 472

    Modular parts

  • csaacsaa Posts: 824

    3dLab,

    Nice! I run a D&D campaign with Greek mythology themes. Assets like these come in handy when producing visual hand-outs.

    Cheers!

    3dLab said:

    Modular parts

  • 3dLab3dLab Posts: 472
    csaa said:

    3dLab,

    Nice! I run a D&D campaign with Greek mythology themes. Assets like these come in handy when producing visual hand-outs.

    Cheers!

    3dLab said:

    Modular parts

    Thanks. Maybe use this pack for myth render content.
  • 3dLab3dLab Posts: 472
    Thank you
  • RandomRandom Posts: 214

    The horizontal lines on the columns are way too obvious otherwise I would love the set.

  •  Quite a few surviving Ancient columns have this segmented look, but that's when they were reconstructed by placing scattered collumn sections together again. The ones who kept standing have less segmentation because erosion on the stones was more uniform across the entire column.

    It's a very nice kit if you want to build a set of ruins that look like they were abandoned and deteriorating for literal thousands of years.

  • 3dLab3dLab Posts: 472

    Random said:

    The horizontal lines on the columns are way too obvious otherwise I would love the set.

     Thanks

  • 3dLab3dLab Posts: 472

    PixelSploiting said:

     Quite a few surviving Ancient columns have this segmented look, but that's when they were reconstructed by placing scattered collumn sections together again. The ones who kept standing have less segmentation because erosion on the stones was more uniform across the entire column.

    It's a very nice kit if you want to build a set of ruins that look like they were abandoned and deteriorating for literal thousands of years.

    Thank you... 

  • RandomRandom Posts: 214

    PixelSploiting said:

     Quite a few surviving Ancient columns have this segmented look, but that's when they were reconstructed by placing scattered collumn sections together again. The ones who kept standing have less segmentation because erosion on the stones was more uniform across the entire column.

    It's a very nice kit if you want to build a set of ruins that look like they were abandoned and deteriorating for literal thousands of years.

    I'm sure that is how it is. But I thought that the vertical column, with it's soaring height and curving outline (entasis), was supposed to create a transition from the human on the ground to the divine. To me the aesthetic is more important than the reality.

  • I am a bit hesitating, because the textures are too ... intense? I am missing a certain grade of realism. Don't get me wrong, the set is really great, but I would really appreciate a (second?) texture set that is more real-life.

  • 3dLab3dLab Posts: 472

    Mark_e593e0a5 said:

    I am a bit hesitating, because the textures are too ... intense? I am missing a certain grade of realism. Don't get me wrong, the set is really great, but I would really appreciate a (second?) texture set that is more real-life.

    Thank you for your comment. But I don't understand intense texture. it is mean contrast or saturation rate too much?

  • 3dLab said:

    Mark_e593e0a5 said:

    I am a bit hesitating, because the textures are too ... intense? I am missing a certain grade of realism. Don't get me wrong, the set is really great, but I would really appreciate a (second?) texture set that is more real-life.

    Thank you for your comment. But I don't understand intense texture. it is mean contrast or saturation rate too much?

    The texture. It is a bit too much, making it unrealistic. Contrasts, especially. The horizontal lines on the columns already have been mentioned.  The geometry is absolutely great, though.

  • 3dLab3dLab Posts: 472

    Mark_e593e0a5 said:

    3dLab said:

    Mark_e593e0a5 said:

    I am a bit hesitating, because the textures are too ... intense? I am missing a certain grade of realism. Don't get me wrong, the set is really great, but I would really appreciate a (second?) texture set that is more real-life.

    Thank you for your comment. But I don't understand intense texture. it is mean contrast or saturation rate too much?

    The texture. It is a bit too much, making it unrealistic. Contrasts, especially. The horizontal lines on the columns already have been mentioned.  The geometry is absolutely great, though.

    yes 

  • RandomRandom Posts: 214

    It's a problem. Lots of times architectural texturing is not strong (realistic) enough. Light and dark effects especially with the sun being so much stronger in real life. But here there the lines are too strong and break and divide the forms up too much. I have 3Dlab's Desert set which is much better in this respect.

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