Should/Does DAZ dForce Clothes Work with Magica Plugin?
There's a Magica Plugin/System for creating clothes physics in clothes that Characters wear in Unity. I was hoping it would get rid of poke through. it kind of does in some ways because one of the things we have to do to use it is put colliders( Capsule) on the Thighs and the bottom part does flow and cover those colliders which i surround the legs with....But then there's still poke through in the area where the hipbone would be and even sometimes in the high thigh....so I'm not sure if it can ever be fixed and it just doesn't work with DAZ dFOrce clothes or if i'm doing it wrong?
Anyone know?
PS. I'm not using any of the dForce features in daz or in Unity, i just put the clothes on in Daz ...i dont do simulation or anything. Then i send the character with clothes using Unofficla Daz to Unity bridge 1.2, Then i go through the process of applying Magica to the Skirt( i haven't tried dresses .i'm barely learning skirts).
When the character danced or something in animation she used to get ALOT Of poke through in the buttock but i put 2 Magica Spheres Colliders in the buttocks and that reduce the poke through to abut 1 single dot. That was awesome.
Comments
I have purchased the Magica plugin, but it is too complicated for me to setup it.
Probably I need to test it again, after I find some good tutorial for it.
Still searching for some simpler solution for Unity.
I thought it was complicated but it's actually not too much. after you add a Magica cloth and stuff and set up your moving point and nonmoving points you just create colliders for the llegs and buttocks( spheres). that's it. Inteerstingly, it wasn't working that great with some dForce clothes but i triedit on another one and i got no poke through. nice.
It does indeed work quite well! The biggest issue is getting an LOD'd model for the proxy (I used one of the mesh lod tools on the asset store), after that it's very simple process.