PreFox Fashion Boutique - I am a bit disappointed
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Well, the set itself is really nice. REALLY nice. BUT: It is just one set. You just get the environment, fully loaded. Yes, it contains everything adveritzed in the promo. But, just included in as single environment. No cameras included as well. The only thing you get is one single DUF file loading the envirionment.
https://www.daz3d.com/fashion-boutique
I have a lot of other PreFox items in my library. Having a full set of cameras. Having individual props. Having render settings. So I supposed this also was a safe buy.
In a way, it was. The quality of the environment is really good, but it is really just that: a single DUF loading the full environment, No cameras, no render settings, no individual props. So I really am disappointed.
Comments
Really sorry you've been disappointed, maybe you can return the set? - I'm always wondering: What exactly is a pre-fox? Maybe a dog?
It's PrefoX. Not Prefox. As in Prefo with an X beside it.
Modern Apartment is the only 1 product available from this PA that clearly states in the desciption having cameras included out of 7 environment based products. (shakes head and exits vexed before typing things I shouldn't)
Oh, I see, thanks! Don't have the slightest clue what a Prefo is, either!
Sounds interestingly technical. But I kind of liked my pre-fox better. Especially when imagining it running bars and fashion boutiques!
No problem. I thought it would add some value to be a little more specific and respectful with the identity of the PA. Yeah sorry I really don't know why you would need to imagine that but carry on.
I don't have any patience for an environment/scene/architectural product that you can't load and render out an image that matches the promos without any tweaking. I've run into this problem many times since I've been using DS. Unless there are scene items that I can reuse elsewhere, I always return a product that isn't good to go out of the box. Daz has serious QA issues, along with an apparently complete lack of standards enforcement.
I spent nearly 20 years as an arch viz artist using 3DS DOS and then 3DS Max, so I know what goes into creating a scene model, textures, and lighting. I constantly run into issues with D3D products that should not be getting past QA. If I had nothing better to do, I would build my own environments, but this is a hobby and I don't have time to make my own stuff.
Daz needs to hire Stonemason and Roguey to get their environment/architecture house in order.
EDIT: I don't have this set in question, I am just speaking in general...
You mean it's a single objecxt, or a scene with multiple objects that could be saved out as needed via Scene Subsets?
Not sure who you are replying to, but any time I purchase a scene environemnt where everything is a single object, refund right off the bat. D3D geometry editing tools remind me of Autodesk 3D Concepts software, from the early 90's. If the scene isn't multiple objects, it isn't worth the time and trouble to use the D3D geometry tools to deconstruct a single object scene and extract useful items.
My take on that is that it's quite possible that the 'scene' environment was probably meant to be static by design while the accompanying props that might also be part of the contents are the moveable pieces.
For instance I have the Cyberpunk Nightclub. The entire scene loads the building set that doesn't need to be anything more than what it is while you can load the accompanying props that are moveable pieces and that makes perfect sense. Although the thumbnail I just noticed maybe should not have included the props in it because someone might have been expecting everything to load. It's miner but.
Also possible that some older content might be different than newer content but again the determining factor is more than likely based solely on the PA who designed and created the product at the time it was made. The issue that's being described doesn't give enough information like an example of what you would have liked in a scene so that more parts of it were moveable.
heya PrefoX here,
first of all sorry that you are disappointed that I didn't include any cameras or render settings.
The whole product is not a single OBJ. everything is a single obj.
Everything is loading because I just assumed that the customer wants everything to be set up as quickly as possible. I put the different objects in folders, so its easy to delete. I wouldn't know a different way to do it or why to load subsets. it didn't make any sense to me.
now cameras and rendersettings.
I didn't include cameras because I could have placed hundrets, there are so many hotspots and every character is standing at a different place so I decided against. My renders just used the standard sun from DAZ and I thought thats enough if you want realistic lighting. And I noticed that, when I include cameras and rendersettings, the people tend to use only those and stop being creative but I guess I was wrong : )
I gonna add that stuff to my next projects. Always great to get some feedback and what the customers want! Maybe its even possible that I add them to the product next week!
€dit: I forgot to speak about individual objects. I guess you want to use some props/objects in different environments.
yes I planned that, but in the end it were too many objects to do that. If you want to add the individual objects, they must be centered at xyz = 0. that would have added so much more work, days. then renders for every item etc. I wanted to keep the price as low as possible. I am not looking for excuses, its just that I have to make decisions I don't like either : )
Each of us have different methodologies and approaches in our way of doing things in Daz Studio. For instance, I rarely if ever use the included cameras that are in most packages, preferring to place my own as needed, so I have no problem with the merchant's choice here of not including preset cameras in this product. That said, I suspect if I buy this boutique, I'd probably delete all the products inside and heavily kit-bash the place into, say, a Steampunk automoton-shop, or a Decopunk electro-clerk machines showroom, or something, simply because of the nicely more old-fashioned archetecture of the exterior of the building, so nice to know he made it easy to simply delete it all.![laugh laugh](https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/teeth_smile.png)
I'm glad I saw this post as I didn't realize this came with an exterior and other areas too. Just assumed the main thumb was it.@PrefoX is there a way to find a happy middle ground? Like maybe include 2-3 camera views that you used in promos and/or one scene that you feel really shows off what you think is the best part of your set? I don't always use included cameras but I almost always look at them and usually end up creating a new camera that incorporates the part of the set the included camera highlighted. As far as the scene being broke up into individual props- is there not a happy middle ground there too- like some of the major props ~5/10? I can only speak for myself but I definitely appreciate and tend to buy more from PAs I know regularly have cameras/scenes/render settings and a few props. Just my $.02 set looks great~ wishlisted! :)
And now I'm curious too as I thought it was PreFOX as well. PrefoX....? X-men? :)
I'm not all that hang up on cameras and render settings, but it's a big pain when props are not available as individual props. Or at least as prop groups. I kitbash a lot and having to load the entire set just so I can grab a couple props is a pain.
I worked yesterday on the product and added 10 cameras and 10 render settings. But its going to take a bit until its going to be updated.
my name is pre - fox, it makes no sense I know, I just like foxes =D
About the props, I actually never made them loadable separatly and just because it adds so much additional work. I thought its enough that the user can save every item as subset and thats it. maybe in future products with way less objects but that product has SO many of them, 3 month of work was enough.
So I understand the need for, but its not easily done. The only solution for that would be an asset browser, a really good one. DAZ would need to add that.
Isn't that the kind of thing that could be accomplished with a tool like Environment Set Splitter without too much added effort?
that looks like a great solution, thanks Sevrin : )
Edit: a solution for the customers but not for the PAs, we have to save the props as prop/asset and I guess that tool is just saving as subsets.
@Sevrin THANK YOU! I completely missed that one. That's going to be used as much as mesh grabber I already know. :)
@PreFox thank you for solving the mystery and the lovely new set :)
Personally, I'd prefer if vendors didn't include cameras, as the first thing I do after loading a set is delete the lot of them. It's fine if they're available to add to the scene, but I don't want them to load automatically.
Yay, I KNEW it!
Me too! ![heart heart](https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/heart.png)
About the props, maybe you could just save out some sets or groups of props as separate DUFs, not every single one? That way, it wouldn't be such a massive pain for you and still lots easier for the buyers to take those (smaller) groups apart than having to deal with the complete scene at once.
However you decide, I think it's real nice of you to react so promptly and kindly to people's questions in the forum, thanks for that!
Cudos to you for taking the extra time for doing this.
Next time just remember: whatever you do and however you do it there will be people on the internet who will manage to find a flaw - or even some flaws - with it. For me (!) your product would have been okay for the price asked for it (I just have no need to buy it, as I don't need a Boutique right now or soon) and I would be ready to save the different .obj files myself to use as single items. And I also only use cameras set up by myself usually.
So stand with your design choices. They were reasonable.
Ahem. It goes without saying:
The following quote is attributed to the poet John Lydgate and later adapted by President Lincoln: “You can please some of the people all of the time, you can please all of the people some of the time, but you can't please all of the people all of the time”.
I just used it myself on the set. It worked like a charm!
Thanks for all the comments, yes I know I cannot please everybody, BUT I want to please as much as possible.
Everybody is using DAZ differently and me as PA especially, because I mostly work in other programs and DAZ is just the last step in the chain.
And I hope everbody wants to improve so that is what I gonna try if it is possible : )
That said I can tell you that the Fashion Boutique is loading pretty quickly the way I did it, its easy to move around the whole building to make it fit into other environments and the sidewalk is separate too. The objects are separated in the folders: Clothing (Dress, Bags, Shoes), Building, Lights, Furniture, Deco, Sidewalk) so really easy to delete.
If someone cannot wait for the cameras and render settings, just let me know I gonna upload it. the product update is going to take a few weeks probably
On a serious note, the exterior is what sold me - plenty of artists make fantastic environments, but it seems quite rare to see matching exteriors, and it's often difficult to find something reasonably close due to windows and layout. The basic storefront here is more than sufficient for window-shopping, entering the building, etc. Full street, cityscape, etc not necessary - a wider shot can be built with other assets, if needed.
Thanks!
The exterior is really beautiful, I didn't even see that at first! Can anyone please tell me the overall file size of the boutique, please? Maybe @prefoX directly? Because space on my SSD is limited, unfortunately ... Thanks!
@tsroemi if you activated compression on your SSD it should be 300Mb (but it is normally activated) if not, its 500Mb
Thanks,good to know!
I really like the exterior too. More like that, with or without interior would be welcome.