Clothes don't fit?
lachi
Posts: 85
I am pretty new to rendering and I was playing around with some morphs but now some clothes don't fit, see attachments. (Edit: Pictures deleted because TOS. The nipples where poking through the top)
I am sure that I used the base morphs to alter the breast but still some clothes don't fit correctly. How can I fix it?
The cloth on the left is broken, the one on the right seems to be working fine.
Post edited by lachi on
Comments
Your image will probably be removed because it violates the forum TOS about nudity. Daz forum is very strict. You cannot show nipples of a character with skin materials.
Edited to fix typos.
Thank you for answering and pointing out the TOS.
I did not know how to show the problem without showing the nipple,
I don't plan to post nudity in the future, and I will delete the images myself because I believe that your suggestions are great and will help my fix my problem.
In future if the issues shows before rendering you could put the Viewport into a non-textuerd Drawstyle (for something like this Wire Shaded or Hidden Wire might be best as they show the poke-through as broken edges). Set the Viewport Drawstyle via the sphere button (or iray logo) next to the Camera/View picker (usually says Perspective View or Default Camera).
If it shows only in renders, try using the Surfaces pane to remove the texture from the body and chnage the Base colour to something that will contrast strongly with the clothes in the area of the poke-through.
So the problem was the nipples poking through, I was looking at what was happening between the breasts...
When one is fitting clothing on a figure, the active morphs of the figure are transferred to the clothing, but the dials for them are set hidden, if you Right Click at Parameters Tab->Preferences->Choose "Show Hidden Properties", you can find the dials in Parameters Tab. Making adjustments to these dials can help solving the issue.
The clothing doesn't necessarily have enough vertices on that area, so increase SubD to 2 or 3 and set the smoothing dials higher. If the clothing doesn't have SubD or Smoothing, one can add them in "Edit->Figure->Geometry->Add Smoothing Modifier" and "Edit->Figure->Geometry->Add Subdivision" (I think)
Thank you, the nipple was poking through in the Iray drawstyle and in the renders.
I will try your suggestion but if I remove the texture from the body, wouldn't it affect the whole character? And what about the contracting base color? Are both suggestions to help identify the problem?
Thank you, I have so much to learn.
Yes, chnaging the base colour would be only a temporary measure - but if you do that it shouldn't affect the poke-though even if it is caused by the materials. Using a contrasting, flat colour does make it easier to see the issue sometimes, and if you are making changes anyway you might as well do that even if it isn't absolutely necessary for visibility.