Why the result of texture is different between DAZ and Blender?
James
Posts: 1,082
I made shaders on blender, baked them, the diffuse, normal, glossy and roughness map.
Then I put those maps to DAZ on a cloth, but the result is very different.
How to make it like Blender, it really looks like a silk, while on DAZ it looks like a sheet metal?
Post edited by James on
Comments
It may be just because of the different light, in blender the cloth seems to reflect a blue sky. When "designing" a material you should always test it in different light conditions to see if it behaves realistically. Otherwise a material could be great with a specific light and not so great with another light set, as it is probably the case here.
A blender shader won't work in DS they use different rendering engines.
Cloth is hard work in Studio.
Took me ages to get the effects right, and even then, they need tweaking for each cloth type (and light sometimes too).
Ok, thanks for the information.
At least I can set my expectation.