Why the result of texture is different between DAZ and Blender?

JamesJames Posts: 1,082
edited September 2022 in Daz Studio Discussion

I made shaders on blender, baked them, the diffuse, normal, glossy and roughness map.
Then I put those maps to DAZ on a cloth, but the result is very different.
How to make it like Blender, it really looks like a silk, while on DAZ it looks like a sheet metal?

https://prnt.sc/kg6SkRfZSBli

Post edited by James on

Comments

  • PadonePadone Posts: 3,755
    edited September 2022

    It may be just because of the different light, in blender the cloth seems to reflect a blue sky. When "designing" a material you should always test it in different light conditions to see if it behaves realistically. Otherwise a material could be great with a specific light and not so great with another light set, as it is probably the case here.

    Post edited by Padone on
  • scorpioscorpio Posts: 8,457

    A blender shader won't work in DS they use different rendering engines.

  • nicsttnicstt Posts: 11,715

    Cloth is hard work in Studio.

    Took me ages to get the effects right, and even then, they need tweaking for each cloth type (and light sometimes too).

  • JamesJames Posts: 1,082

    Ok, thanks for the information.
    At least I can set my expectation.

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