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Good job on modelling! Yuo got me there, tks!
I am sharing the url link to the practical chiang hair model for those daring to experiment with shaders based on fiber_chiang_hair_fur.mdl
Lucky owners of an RTX card will benefit even more from accelerated hair rendering.
The Practical Chiang Hair Model document link is here
The same document can be found at Disney although at a lower quality.
The RTX-Accelerated Hair document is here
Tks!!
As I dont have mustache prop that I recall, I created one in Strand-based hair editor and applied the fiber_chiang_hair_fur.mdl in Shader Mixer, for the ginger color I used 70,21,9 as RGB values.
Individual fibers are splines, not geometry, I think looks great.
Is there somewhere where we can read about SBH Editor and splines vs geometry. If you increase tesselation of SBH in parameters, does that make it geometry? Zooming in on strand with high tesselation, it looks like geometry.
Strands become geometry when they're rendered.
3Delight will take them as curves, as will Iray now if divisions are set to 0
Ok, so for the very very very few 3dl users that that is a deal breaker, what are our options?
'Cause for me that made learning to use SBH or buying certain SBH products feel mostly like a waste of time and money.
SBH too can be exported in OBJ :) You just have to enable "Preview PR Hairs" in Parameters and then you can export it :) I'm using that to convert SBH to meshes, simplify them in Blender and eventually create new morphs for it :)