how to save so icons are not blacked out

how to save so icons are not blacked out

I am saving both figure assets then wearables (for a pair of shoes) I am usually in filament view or texture shaded, sometimes what is saved is visible and clear in the icons, but usually the icons are almost 100% blacked out, is there a trick to save in either texture shaded or filament where you know the icon will show what is being saved?

thanks

Comments

  • I have Texture Shaded for the viewing option, use 1:1 for the render settings, centre the target for the save. Then make the save and what is seen in the aspect frame should be what the icon looks like. Normally this icon will look better if you then render the icon {91x91}.

     

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  • VicSVicS Posts: 1,273

    use 1:1 for the render settings

    where is this setting in the renders tab?

    thanks

  • Catherine3678abCatherine3678ab Posts: 8,337
    edited September 2022

    VicS said:

    use 1:1 for the render settings

    where is this setting in the renders tab?

    thanks

    It's not on the Renders tab, it's on the Render Settings Tab ;-)  {Renders Settings, under General, Dimensions}

    Post edited by Catherine3678ab on
  • VicSVicS Posts: 1,273

    I put it like you did but the icon is still pratically all blacked out, there must be another setting somewhere else, every now and then the icons come out visible and clear with either filament or texture shaded as far as I remember

  • VicS said:

    I put it like you did but the icon is still pratically all blacked out, there must be another setting somewhere else, every now and then the icons come out visible and clear with either filament or texture shaded as far as I remember

    Are these black icons the ones produced when the initial save is made, or are these "rendered" icons?

    If "rendered", check the render type {3Del or Iray} and the lights.

  • I've had black icons when I've been looking at the scene through a light instead of a camera. 

  • BejaymacBejaymac Posts: 1,889

    Studio uses the OpenGL render engine to make the "icons", render engine specific lighting and the headlamp turned off means OpenGL has no light to render with, giving you a black "icon".

  • VicSVicS Posts: 1,273

    genious, using camera view  with head lamp set to on, in any shaded view,  does the job!, thanks Bejaymac

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