Mechasar's Characters Catalog: Who's next? (commercial)

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  • MechasarMechasar Posts: 213
    edited February 16

    A huge work of morphs sculpting I never attempted before, for a better body-softness simulation. Final touches ;)

    Credits:

    https://www.daz3d.com/after-dark-leather-outfit-for-genesis-8-and-81-females

    https://www.daz3d.com/layered-spring-style-hair-for-genesis-8-and-81-females

    Bev9_TeaserPoster_2.jpg
    1000 x 1300 - 900K
    Post edited by Mechasar on
  • barbultbarbult Posts: 24,828

    Watch out for mesh intersections when posed. Soft tissue would compress.

  • MechasarMechasar Posts: 213
    edited February 17

    barbult said:

    Watch out for mesh intersections when posed. Soft tissue would compress.

    Hey there. If you are referring to her legs in the picture, they are not intersected, it’s just an optical illusion due to the frontal light. Actually her left leg is farther forward than the right one. Anyway, the character will come with a large amount of auto-morphs that will minimize the intersection of her surfaces during poses. Obviously it’s just impossible to avoid all potential intersections in a character (even more so in the case of a massive character), also due to the lack of predictability when poses combination get involved. But, after all these years, I noticed that a bit of skin intersection in DAZ characters is also necessary for a better result. Imho, sometime the minimal intersection can help the character’s body to get the right curvature inside the cavity between two compressed limbs. That's just my philosophy.
    The auto-morphs will act on the larger number of common poses, e.g.
    -    smoothing morph on single spines bending; spine1 AND spine2; spine2 AND spine3; spine1 AND spine2 AND spine3; etc.
    -    compression morph of her arms when they are bent downward, but that morph is null when you move her arm away from her torso even keeping it downward.
    Also the preset character will come with specific rotation limits on her limbs, in order to avoid unnatural movements. My suggestion is indeed to use the preset character.
    Having said that, I will count on user shrewdness to pose the character in a way that suits her body shapes :)

     

     

    Post edited by Mechasar on
  • barbultbarbult Posts: 24,828

    Sounds good.

  • kirbawirbakirbawirba Posts: 156

    Looks good so far! She will, of course, come with her glasses I hope!  Getting really psyched to see the finished gal!  Thanks for the attention to detail with the extra sculpts too!

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