Is There a Way to stutter single frame renders? 5, 16, 24, 35, 43, 62, 75
SasquatchIsCool
Posts: 251
in The Commons
I was wondering if tthere was a way to choose frames you wish to render without manually having to render, save, then rechoose, then render, save.
I'd like to basically render frame 5, 25, 15 45, 63
Is that possible?
Comments
My thought was to create keyframes and then render only keyframes.
https://www.daz3d.com/forums/discussion/289751/how-do-i-render-images-from-list-of-keyframes
Yeah I"m not sure this one will work as everything is a keyframe.
Save the scene first, then save each keyframe you want rendered as a pose preset. Delete all keys and then proceed to merge the saved pose onto frames 1, 2, 3, 4, 5 and you have your five frames to be rendered without having to start and stop. Then just reopen the file without saving and no harm done to your timeline.
One suggestion would be to use a post-render script - it could advance the frame to the enxt desired value and trigger the next render. See:
http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log_4_8_0_59#4_8_0_21 - final entry describes how to set the end of a rnder to trigger a script
http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/scripting/api_reference/samples/rendering/render_post_process/start - sample post render script
http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/scripting/api_reference/samples/rendering/render_to_asset_icon/start - sample showing how to launch a render
There is a script at "the other store" that allows to render in batch mode, and you can give the list of the frames that need to be rendered. Maybe it can solve your problem.
https://www.renderosity.com/rr/mod/bcs/batch-renderer-for-daz-studio/110993
Sorry I'm not really up on the animation part of DS but when I pull up the Timeline and can go to intervals 5, 10, 15, 20 on that Timeline it appears that I can make 5, 10, 'Keyframes' where all the parts in between are then called 'inbetween' or tweening whatever you want to call it. I moved the camera at each of those points now designated as Keyframes.
The other part about rendering those Keyframes. Looks like some people have some ideas about that.
This looks like a good solution.
I think this will work as well - https://www.daz3d.com/render-queue
Technically a render queue is the right idea of what you would be looking for so you can render to file.
Awesome! Tthank you all for your suggestions