How can I use Victoria 8.1 for example for a base mesh to sculpt a morph in blender
mjoe67886
Posts: 33
I normally sculpt a morph in blender by bringing in a base mesh that I set to base resolution and set the subdivisions all the way down to zero for render and viewport ....how could I do the same thing with the character that I bought off the store like Victoria 8.1... I'm not attempting to resell these characters or do anything weird like that... but for my own research I need to know how to be able to take a character that I've already sculpted and morphed in daz studio and bring her into blender and then sculpt a morph and then bring that morph back into daz studio with morh loader pro
Comments
I tried it so far and the morph just comes in misshapen.....I sculpted the nose in blender then brought it back in and it kind of caved in the face a little bit it still loaded...
When you import the morph back into DS with morph loader, make sure to use the "reverse deformation" option so that the morph you create is only the delta between your final shape and the V8.1 shape. Otherwise the V8.1 shape will be applied twice.
You don't need to adjust the divisions in DS, just use the button above the sldiers to set the resolution to base and they will temporarily be ignored.