AMD GPU support ?
After seeing the high prices wanted by Nvidia a question comes up some asked before. When will DAZ support AMD GPU's? I know DAZ uses Iray, but other 3D Tools does that too and are able to offer a plugin. Some time ago Octane released a plugin for DAZ (another iray render), but why is there still no plugin for AMD Pro Render. AFAIK both ProRender and Daz are using PBR materials. AMD Pro Render has plug ins for Blender, Houdini, Autodesk Inventor, 3DS Max, Maya and Unreal, but why is for DAZ Studio, one of the most user friendly tools, no plugin available? Is DAZ not able to get together with AMD at a table to discuss this?
And before some say - export to Blender and render it there - I know that this option exist, but first it doubles the time needed for a scene and second it's inconsistent. You render a scene and it works and the next day you want to render the same scene and it won't work.
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Ask AMD? After all the Octane plugin was created by the developpers of Octane, not by Daz.
There is no option for AMD Pro Render because no one has written one - the needed tools for adding a new render engine are in the SDK.
Which also means all the Mac users said bye bye. What a shame.
A glance through the forums will show that that is patently untrue.
I'm not aware of any Mac users saying "bye bye' simply because they can't render in iRay *quickly*. Mac users can still render iRay just fine, it's just slow (well, ranging from sloooooow to glacial, but still rendering in iRay). If a Mac user *needs* iRay, they can always add a Windows machine for rendering only, switch their platform to Windows for DAZ Studio (still not "bye bye"), use one of the online render farms if they don't want to render overnight, move files to Blender to render there, and so on. Others use 3Delight and are very happy with the rendering quality, and some (like me) are using OpenGL for toon rendering.
Dumping DAZ Studio and it's incredible asset collection simply because of rendering speed isn't something I've seen happening.
I had an iMac for a few years and loved it but when IRay appeared it was a source of great frustration that I could only render using the CPU. So for quite a while I continued rendering using Reality and Luxrender which allowed me to render on two computers (one a Linux box) and also allowed me to work on the next scene while rendering took place in the background. That's something I wish I could do with IRay. Eventually, though, I sold the iMac and moved over to a Windows 10 PC and bought an IRay capable GPU.
I tried Octane but it, like Reality, involved too much time tweaking materials and surfaces whereas I need to do much less of that with IRay. I have tried rendering in Blender after transferring with Diffeomorphic but I'm not impressed with the quality compared to IRay.. No doubt if I learned to use the dreaded Blender node system I could produce similar quality renders but I don't see the point at the moment when I can render in IRay without all that work needed to get a Cycles render to look like an IRay render.
It sounds like you're doing well, without saying "bye bye" to DAZ. Platforms are always a choice, both with their pros and cons, and I'm glad we have those choices.
I've said a few times in the past that if I needed photorealistic output for a job, I wouldn't hesitate for a second to buy a high-end iRay system. I'm only doing this for myself now, and I prefer toons and other NPR output, so my iMac is doing everything I need and more. I'm eager to see what DAZ Studio 5 brings, but I'm very happy with what I have now so I'm more than happy to wait.
I did finally install Blender and moved a couple of starship models over, but I need .usdz files and it was easier to simply export .obj files and apply the textures using Apple's Reality Converter. I'll take a bit longer look at Blender down the road.
Apple wants games, and that means hardware ray tracing. We shall see, but something is gumming up the works this year, and it started at Blender.