How do You Use Unity Cloth System on DAZ Clothing?
I Use Unity 2021.1.x now.
Before i was trying to use the more difficult Magica that you actually have to buy( and i bought it) but it's not giving me great results i just can't get skin from poking out.
I thought maybe i should try the free Unity Cloth System included in Unity.
And the thing is there's no tutorials. The only ones i found were very small clips using Unity 2018 made for VRChat and they're not really complete. they dont really explain how they got their skirts to stay in place. The only thing i learned from those is that you add a "Unity Cloth" component to the Skirt. In the video their skirt stays up. in my project, it falls right off,,,but i figured out if you paint some contanstraint circles red then it wont fall off ....but then it doesn't even attach to the waist where i painted the circles.....It attaches near the bottom of the thighs......So i dont know how to do it. ANybody know if there are any
links to videos or pages that show exactly how to attach clothes using the Unity Cloth system?
Comments
I have not tried it yet, but heard, that Unity Cloth System can give nice results.
Please keep experimenting and show up, how it works for you.
I have no time for that right now, because I work on the different project.
I recommend you this article: https://www.polygon-treehouse.com/blog/2017/8/4/howtoponcho (There may be slight differences for Unity 2021.1.x.)
Thanks kind of helped but i just can't get the complete thighs and pelvis to be covered by the skirt. It keeps having a bunch of poke through even though with that tutorial it's much less. So thanks but still very hard to get it perfect. I spend hours and hours trying to adjust the Capsule colliders for the Thighs and then for the pelvis i insert Sphere colliders for the buttocks, they work but then they don't work on some parts of the animation and you get poke through....Then on the side of the thighs you get poke through.
I guess probably Daz clothes and Unity Cloth don't like eachother. Cause i've seen a few samples of what VRChat people do and they get their skirts and stuff like perfect quite simple using Unity Cloth but they don't use Daz characters or cloth, i dont know what kind of characters they use
Unity default cloth system is not useful for detailed clothes. (Like Daz clothes.) I think the best way is the bone system. Dynamic Bone and Magica Cloth etc. I'm using Dynamic Bone for Daz clothes.
Interesting. What is Dynamic Bone? Is that free? I have Magica and i cannot figure out at alll how to make it work. no matter what i do there's still poke throughs and i dont know how to set up even though i saw the tutorials and tried many times adjusting the Magica colliders . I use Mesh Cloth type
Dynamic Bone is available in Unity Asset store.
Please look at the posts of danielbui78 on:
https://www.daz3d.com/forums/discussion/441967/post-your-daz-to-unity-renders/p4
He was kind to post his settings for Dynamic Bone.
danielbui78 experiments with Dynamic Bone
I have tried myself Dynamic Bone, but could not get a good results.
After many trials, I got gown moving, but upper legs on Genesis 3 acted like jelly
and does not look good, while moving the character.
I do not understand, how to properly set up Genesis 3 or 8 character with Dynamic Bone.
Yeah seems we're too limited in clothing animation options for Daz characters in Unity. It seems to me we either have to stick to pants and shirts and not have any female characters with skirts and dresses which sucks, . And if we do we'll have to just make them background characters that don't move or animate cause if you animate them the moment they move anything you're gonna see poke through and the buttocks will be visible.
Or Use magica and like you said Dynamic bone but I've used magica now like 1 year of experimenting and don't get any good results. Just poke through always.
Here's a picture of the typical process in Magica usinng Mesh cloth method. You make Capsule colliders for the Legs, but then....as you can see in a dance animation....the skirt only covers some areas then others not, then when it bends...the bottocks area forms poke through...you can try adding Magica Sphere colliders to the pelvis area and move them to the area where the buttocks are but it's a huge hassle and you end up taking hours trying to put them in the right position so there won't be poke though and guess what? There IS POKE THROUGH no matter what you do.
Then also with the Legs...you make Magica Capsule colliders ...and no matter how you set them up...the skirt doesn't cover some areas.
The Magica tutorials only show a bit characters with flat bodies but in Daz we can have more shapely bodies since we have morphs. I don't know if Magica can handle bigger bodies that are not really small thin bodies.
Anyways, i'll show you some pics why I am hating the whole Daz Characters in Unity and animating them with clothes . cause the clothes is so hard to get right.! And it's kind of disappointing.
Oh and in the pictures i showed of my Magica trials, making the top of the Capsule colider for the leg bigger will just push out the skirt more and make it look like a BLOCK STEP, that's why i didn't do it. But then as you can see i get poke through . so there's no easy solution. You have to be like a PRO or something to know how to set up this Magica thing. Or else if you're just a hobby dude with not much knowledge you'll spend hours trying and trying and all you will get is like what i got..a skirt with a bunch of poke throughs all over. a little better than nothing but
There is a new asset on the store called Clothing Culler.