Substance 3D Painter Beginner's Question
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New to Substance 3D Painter. I seem to be getting the hang of fill layers and opacity maps. Textures created use this technique export fine. But when using brushes on paint layers, I'm stuck.
I test painted a mesh with several skin detail brushes. The results looked fine when viewed in Painter. But when I exported, the resulting map was a single colored texture that had none of the pores or details present when viewed in Painter. I'm wondering how I can get texture maps created with brushes to export with original details preserved.
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Pores are normally on the Normal map, when you export.
The "texture" map you export, is an Albedo map, which contains only the color informations, but doesn't containy shading or height informations.
Thanks for that. So this time I baked maps and exported. Finally I was able to get a normal map at least, and something vaguely resembling a roughness map. Is there a way to generate other maps, like a height map, within Painter itself?
Great program overall, but the learning curve is through the roof.
Yes, you can generate height maps with Painter - and many other maps, like metal or opacity.
There are a lot of beginner friendly tutorials on youtube.
Or maybe you to get a paided tutorial like on https://www.cgboost.com/courses/substance-painter-launch-pad
Thanks, I'll look into more tutorials.
the texture maps are generated at export based on your export settings.
you select which type of maps you want exported. It will tell you what channels that Substance Painter is using to generate those maps.
So if you want a height map using the height details you added in substance painter in your height channel, then choose that type of map in your export settings. Just watch a youtube video on setting up output templates.