Export fbx without smoothing

Hello. Sorry I am new. I imported an fbx with a low poly mesh in Daz, and it looks smoothed out. I found I can disable the smoothing in the surfaces tab, but the problem is that if I export a new fbx from daz with that mesh, the smoothing is applied during export, ruining the mesh. Is there a way to export the mesh as an fbx from daz without the smoothing, so I can retain the original low poly mesh?

Comments

  • The smoothing controlled through the Surfaces pane is an illusion, shading the surfaces to disguise angles of a set degree of acuteness - it does not affect the geometry. SubD does affect the geometry, though I didn'tt hink FBX carried its application and daz Studio won't apply it without being told to - it is controlled through the Mesh Resolution group in the Parameters pane, set Mesh Resolution to Base if it is currently set to High and the base cage mesh will be exported.

  • Thank you for the quick reply Richard. Unfortuantely it is already set at base resolution (in fact it is the only option available anyway).

  • painterly said:

    Thank you for the quick reply Richard. Unfortuantely it is already set at base resolution (in fact it is the only option available anyway).

    That is what I would expect, and that means the exported geometry matches the imported geometry. I suspect what you are seeing is the loss of the adjustment to Smooth Shading - whatever the destiantion application calls it and however it adjusts it - just as when you import the model into Daz Studio.

  • I understand. My problem is that if I use the pre-Daz fbx directly on any 3d viewer or Substance Painter it has hard edges. But when I import it to Daz and then export it again, the post-Daz fbx has smoothing so I can't use it on substance painter. Is there a setting or even a plugin that will allow me to keep the hard edges? Or is this a limitation of Daz?

  • Doesn't Substance painter have a way to adjust the smoothing (on/off or angle)? It sounds as if it is either not written to the FBX or is not recognised by the destination application - either would be worth a report, via support ticket, but I would expect it to be adjustable in the final application.

  • Unfortunately there is no such setting in SP. I checked with their support first. But either way, after the mesh is exported from Daz, it doesn't matter what 3d app I use to open it, it becomes smooth which means during the Daz export there is some kind of lost information. This has happened only on the low poly model btw. I have worked with high poly meshes before with no issue.

  • Could you post an example file (or two, one before and one after Daz Studio)?

  • The site won't allow me to post fbx files. Can you please provide me with an email? or a jpg image will do?

  • Put them in a zip and you should be able to upload that.

  • Here you go. Thank you for taking the time to look at it.

    rar
    rar
    axe test.rar
    69K
  • I am seeing the same unwanted smoothing on export from DS. Blender can be used to get rid of it - just import the model into an empty Blender scene, right-click on it>Shade Flat, and reexport it seems to lose the smoothing.

  • Bless you Richard it worked! Thank you so much sir.

Sign In or Register to comment.