Export fbx without smoothing
painterly
Posts: 5
Hello. Sorry I am new. I imported an fbx with a low poly mesh in Daz, and it looks smoothed out. I found I can disable the smoothing in the surfaces tab, but the problem is that if I export a new fbx from daz with that mesh, the smoothing is applied during export, ruining the mesh. Is there a way to export the mesh as an fbx from daz without the smoothing, so I can retain the original low poly mesh?
Comments
The smoothing controlled through the Surfaces pane is an illusion, shading the surfaces to disguise angles of a set degree of acuteness - it does not affect the geometry. SubD does affect the geometry, though I didn'tt hink FBX carried its application and daz Studio won't apply it without being told to - it is controlled through the Mesh Resolution group in the Parameters pane, set Mesh Resolution to Base if it is currently set to High and the base cage mesh will be exported.
Thank you for the quick reply Richard. Unfortuantely it is already set at base resolution (in fact it is the only option available anyway).
That is what I would expect, and that means the exported geometry matches the imported geometry. I suspect what you are seeing is the loss of the adjustment to Smooth Shading - whatever the destiantion application calls it and however it adjusts it - just as when you import the model into Daz Studio.
I understand. My problem is that if I use the pre-Daz fbx directly on any 3d viewer or Substance Painter it has hard edges. But when I import it to Daz and then export it again, the post-Daz fbx has smoothing so I can't use it on substance painter. Is there a setting or even a plugin that will allow me to keep the hard edges? Or is this a limitation of Daz?
Doesn't Substance painter have a way to adjust the smoothing (on/off or angle)? It sounds as if it is either not written to the FBX or is not recognised by the destination application - either would be worth a report, via support ticket, but I would expect it to be adjustable in the final application.
Unfortunately there is no such setting in SP. I checked with their support first. But either way, after the mesh is exported from Daz, it doesn't matter what 3d app I use to open it, it becomes smooth which means during the Daz export there is some kind of lost information. This has happened only on the low poly model btw. I have worked with high poly meshes before with no issue.
Could you post an example file (or two, one before and one after Daz Studio)?
The site won't allow me to post fbx files. Can you please provide me with an email? or a jpg image will do?
Put them in a zip and you should be able to upload that.
Here you go. Thank you for taking the time to look at it.
I am seeing the same unwanted smoothing on export from DS. Blender can be used to get rid of it - just import the model into an empty Blender scene, right-click on it>Shade Flat, and reexport it seems to lose the smoothing.
Bless you Richard it worked! Thank you so much sir.