Placing a figure in correct place - how?

I have Stonemason's Urban Future 8 which is a fairly large scene. multiple levels. How can I place a G8 figure where I want it, on the correct level in the correct place? Is there a way to click on the floor in the location I want and then have the figure land there?

Comments

  • GordigGordig Posts: 10,172

    You can hold ALT while dragging a figure into the scene to place it on X and Z, but it doesn't do anything with Y, and it doesn't work with characters that are already in the scene, so I don't know how useful that information is to your current predicament.

  • FishtalesFishtales Posts: 6,161

    I use Mcasuals script. Set up your camera where you want the figure, chose the figure in the scene tab and run the script. The figure comes to the area the camera is pointing at.

    https://sites.google.com/site/mcasualsdazscripts7/mcjco

  • IMHO the X - Y - Z Translate Parameters are the easier way to move your figure where you want to move it.

    For more precision in a very large Scene you should move the building itself and keep your figure at it's 0 - 0 - 0 position.

    The Sliders value unit are cm.

    basic transforms parameters.png
    406 x 250 - 25K
  • IMHO the X - Y - Z Translate Parameters are the easier way to move your figure where you want to move it.

    For more precision in a very large Scene you should move the building itself and keep your figure at it's 0 - 0 - 0 position.

    The Sliders value unit are cm.

    This is the way I do it also. I keep my figures at 0,0,0 and move the scene to the viewing angle of my render camera. If the scene, props, etc aren't already grouped, create a group so you can move everything at once. This has the added bonus of resetting the rotation point. Some props don't rotate on their center axis but when you create a group, I think it defaults to a center axis.
  • CHWTCHWT Posts: 1,183
    I actually have the exact opposite problem. I want to make those Go-to poses (ie placing the figure to certain location in the scene) re-centered to 0,0,0. How should I do that?
  • jesusaramenesjesusaramenes Posts: 177
    edited September 2022

    as said above there is the script of mc casual "cometh here" which allows to move quickly and easily an object in front of you, there is a second script made by mc casual which I don't remember the real name and that I renamed "no more black sclera" which allows by choosing a character to move everything in the same configuration but having the character placed in 0,0,0 

    for me these two scripts are essential

    sorry if I explain badly but I use a translator

    Post edited by jesusaramenes on
  • CHWT said:

    I actually have the exact opposite problem. I want to make those Go-to poses (ie placing the figure to certain location in the scene) re-centered to 0,0,0. How should I do that?

    You can hold CTRL when you double-click the pose, then uncheck the translation boxes in the Pose Preset Load Options dialog box that pops up.

    Then, if you want to use that pose at zero again, you can save it as a pose preset. 

  • TimbalesTimbales Posts: 2,364
    I tend to use the Align tool quite bit to get things where I want them when it's not a nudge here or there.
  • davesodaveso Posts: 7,143

    Fishtales said:

    I use Mcasuals script. Set up your camera where you want the figure, chose the figure in the scene tab and run the script. The figure comes to the area the camera is pointing at.

    https://sites.google.com/site/mcasualsdazscripts7/mcjco

    thanks. just got it downloaded and will give it a go later.  It sounds like exactly what i want.

     

  • davesodaveso Posts: 7,143

    SauronLivez said:

    rosseliani said:

    IMHO the X - Y - Z Translate Parameters are the easier way to move your figure where you want to move it.

    For more precision in a very large Scene you should move the building itself and keep your figure at it's 0 - 0 - 0 position.

    The Sliders value unit are cm.

    This is the way I do it also. I keep my figures at 0,0,0 and move the scene to the viewing angle of my render camera. If the scene, props, etc aren't already grouped, create a group so you can move everything at once. This has the added bonus of resetting the rotation point. Some props don't rotate on their center axis but when you create a group, I think it defaults to a center axis.

    ii fiond it near impossible to move a figure using x,y,z dials within a large multilevel scene. Perhaps leaving the figure at zero would be possible, but then , in the case of multilevel buildings, the lower floors will be under the ground plane. Urban Future 8 has openings where you can see all levels from any other, so not sure if its under the ground plane you can see them..it will check that out.  

  • ii fiond it near impossible to move a figure using x,y,z dials within a large multilevel scene. Perhaps leaving the figure at zero would be possible, but then , in the case of multilevel buildings, the lower floors will be under the ground plane. Urban Future 8 has openings where you can see all levels from any other, so not sure if its under the ground plane you can see them..it will check that out.  

    You can turn off draw ground, or, if you set the ground position to "automatic" in render settings, the ground will appear below the lowest item in the scene.

  • davesodaveso Posts: 7,143

    Chezjuan said:

    ii fiond it near impossible to move a figure using x,y,z dials within a large multilevel scene. Perhaps leaving the figure at zero would be possible, but then , in the case of multilevel buildings, the lower floors will be under the ground plane. Urban Future 8 has openings where you can see all levels from any other, so not sure if its under the ground plane you can see them..it will check that out.  

    You can turn off draw ground, or, if you set the ground position to "automatic" in render settings, the ground will appear below the lowest item in the scene.

    thanks. that's cool for sure as that has been an issue for me. It might also help with Ultraceney where that terrain is above the ground plane... just zap that ground plane and not have to deal with it.  

  • Chezjuan said:

    ii fiond it near impossible to move a figure using x,y,z dials within a large multilevel scene. Perhaps leaving the figure at zero would be possible, but then , in the case of multilevel buildings, the lower floors will be under the ground plane. Urban Future 8 has openings where you can see all levels from any other, so not sure if its under the ground plane you can see them..it will check that out.  

    You can turn off draw ground, or, if you set the ground position to "automatic" in render settings, the ground will appear below the lowest item in the scene.

    I thought "Draw Ground Off / On" was a basic thing to know, sorry!

  • SevrinSevrin Posts: 6,309

    Fishtales said:

    I use Mcasuals script. Set up your camera where you want the figure, chose the figure in the scene tab and run the script. The figure comes to the area the camera is pointing at.

    https://sites.google.com/site/mcasualsdazscripts7/mcjco

    I use a similar script that used to be available at Rendo.  It's great for adding zero-loaded props to a scene.

  • barbultbarbult Posts: 24,746

    For precision placement: Face To Face And Virtual Origins
     

  • I found the link of the script and big mistake of my part the creator is not mc casual but chris-2599934

    here is the link for those who are interested... 

    https://www.daz3d.com/forums/discussion/284301/my-first-script-feedback-sought

  • RawArtRawArt Posts: 5,950

    I tend to work the opposite way.

    I keep the figure centred and move the scenery around to the spot I want.

    It makes things easier since everything loads centred anyway

     

  • CHWTCHWT Posts: 1,183
    Chezjuan said:

    CHWT said:

    I actually have the exact opposite problem. I want to make those Go-to poses (ie placing the figure to certain location in the scene) re-centered to 0,0,0. How should I do that?

    You can hold CTRL when you double-click the pose, then uncheck the translation boxes in the Pose Preset Load Options dialog box that pops up.

    Then, if you want to use that pose at zero again, you can save it as a pose preset. 

    It works, thank you very much !
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