City Building Shaders Vol1
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in The Commons
Was this shader set released before and then pulled from the store for some reason?
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Was this shader set released before and then pulled from the store for some reason?
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I don't know. Maybe it was released to early by mistake.
I bought that first set SKU: 83972 and looked at my promo pages and that one included a wider range of facades. The new one seems to be focused on office buildings. With its naming as Set 1 I guess there will be more extensive sets for all the different facades in the future. As it is a Censored product I will be picking it up. Good stuff.
Censored had more than a couple of shader sets that were pulled from the store shortly after release, but they stayed in my wishlist nonetheless. They've disappeared now. I'm glad to see this is back because I needed a solution for partial lighting the Glass surface on Kitbash3D buildings.
I'm curious, do a lot of people buy stuff like that is untextured or even non UV'd? There's alot of that around at various sources such as Artstation.
ie. There's someone called Voloshenko at Artstation that makes some pretty cool stuff and sells it for dirt cheap.
That's why I am seriously considering buying this new set. I don't need it atm but very glad I caught vol1 before it disappeared as I missed the others T_T really hope the full collection comes back at some point. Also wish Daz would have a section for items leaving the store in say 7 days so if a PA does decide to leave people can purchase those items on their wishlists.
Kitbash3D sets are UV unwrapped, but they have one big seamless UV space for making texture atlases for them. They are built for the industry users.
It's not like it isn't maybe 10 min to move around UV islands in Blender.
Anyway, my concern on this shader set are displacement maps. Altgoung those probably could be used as bump maps too.
I have an untextured pack of picture frames on Turbosquid that consistently sells one or two a month. If the price is right, there's a market for it.
I change textures on furniture and clothing all the time. Sometimes you're making non-matching pieces match, other times you want a piece to look different from the previous times you used it. I wouldn't pay for something that wasn't UV mapped, but if it's free, I can usually throw it into Blender and slap a UV on it.
the Kitbash3D models I have all have textures for every surface
The first thing I thought of was V3Digitimes Buildings and Skyscrapers Generator Vol. 1
OT, but some of that Kitbash3D stuff looks great. Wonder how much trouble it is to get those models and textures into DS...
I have the first set and am wondering if it is worthwhile to pick up the new set. Does the new set add anything that the now defunct first set doesn't have ?
@wurger It is pretty straight forward. I use them all the time and have bought quite a few. Here are some examples in DS
Ciao
TD
you will need to lasso invert delele save as support assets to split them up with the geometry editor
... or simply download the Blender file, open in Blender, export whatever piece you want as .obj and import to DS. Then use the Multi Map Loader from Code66 to plop on the maps and adjust the materials to taste. I can convert a complete Kitbash3d set in about an hour.
ciao
TD
I've bought an untextured cyberpunk environment from CGTrader that is more elaborate than Voloshenko's work, thinking I would use shaders to make it right. I probably won't do that again as I haven't finished that one in over a year off and on.
But I was talking about kitbash3d dot com that sells themed textured building packs for making cityscapes and environments. Each building has a single surface called "glass" for the windows. So the choice is all or nothing for light behind the windows, but I'm hoping I can use these shaders as an alternative.
Kitbash3D assets are quite easy to get into Daz. If you purchase them as Blender files then they come as separate object in a single large Blender scene. Then all you have is to export what you want as separate .OBJ files and import those into Daz. Then you have to adjust materials.
It can be time consuming, but it's not very complex.
A word of warning, though. Objects in those sets are scaled to human characters. Everything is live-sized. Things like ships and buildings are huge.
For what it's worth, I had a quick scan of the thumbnails to the styles of the first set that's no longer for sale, and I'm not seeing anything that is an obvious duplicate - so this set "should" compliment the first one.
That said, I've not actually used the first set at all, so I can't really say anything about how well they adapt to different shapes (although any box shape can probably be scaled just fine).
Right on right on.
I just went to cgtrader website. Can't remember if I've ever been there or maybe it didn't look like that in the past. Site doesn't look bad or it's presentable enough that it's easy to navigate and find things. And I checked out some of the architectural content. Damn there is alot of stuff. Textured and untextured. Lots of formats. Interesting price ranges.
I have a bunch of cool texture maps that I poured into for a month or so that I have to turn into some more scifi buildings somewhere down the road.
Thanks for remembering about this great asset, I have already purchased.
Kitbash 3d models are pretty expensive (most $199).
Just wonder, what it is so special about them.
I have 2 of their assets purchased from Unity store, when they were on sale or free.
all the ones I have I got free, Neocity and Post Apocalpse
Simply put, you purchase sets from Kitbash3D when they go on sale. Not at a full price. Or you wait till they have any freebies.
Those sets are made for the industry. Quality is good for both using them up close and as backgrounds, they have very clean geometries for modification (they decimate and subdivide pretty well), but they really aren't made for hobby use as in Daz or Poser.