slow deletes... an hour?

alan bard newcomeralan bard newcomer Posts: 2,235
edited July 2015 in Daz Studio Discussion

okay, ignoring the fact that things that rendered before in the previous studio... don't any more
I loaded an old scene, it crashed on render... then I remembered it had the part that the new daz didn't like... 
removed them... still crashed...
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so I said delete the entire building... that was a hour ago... 
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I fixed and resaved that building as a new file the other day... 
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so does 4.8 just have an issue with files created under the older versions... 
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it only took 3 minutes or so ( I wasn't watching that closely ... to load the scene.)
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yes, I can rebuild the scene but there are 18 cameras set up for parts of it etc.
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at this point despite having no idea whether it's close to being done deleting the model ... I have to cancel it...
1) I want to do some more work
2) it's been running at more the 90% cpu for almost an hour...
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is the a feature, is it a bug... 
In one sense, I really don't have a feel for the amount of time to do deletes: because I've never had to disassemble my scenes to find what's wrong....
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Question... can objects outside the rendered area cause the render to crash
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no problem with all these renders in studio 4.6
https://www.facebook.com/media/set/?set=a.10206365197832540.1073741913.1345401812&type=1&l=29e1ade159

Post edited by alan bard newcomer on

Comments

  • mjc1016mjc1016 Posts: 15,001

    Which renderer are you trying to render in?

    4.8 has Iray set as the default.  If you are trying to render a scene that was set up for 3Delight, in Iray, without converting it...you may crash.  If you are trying to render a 3Delight scene in Iray on a machine that is borderline or has onboard video and less memory than a bit more than 2x the scene size, you may crash... 

    There are a number of other reasons, too...but without knowing your specs it makes it harder to pin down.

  • alan bard newcomeralan bard newcomer Posts: 2,235
    edited July 2015

    3d delight.... 24 gigs of ram... (I've completed renders with 22 gigs used for daz and system.)
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    just  brought that building into 4.8 .(scene subset) ... about two minutes to load, two minutes to delete... 
    but trying to delete it from the old scene... 
    no luck... 
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    this may be related to the I've used this and not going to change as in trying to test new textures...
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    I loaded the file... 
    it crashed
    I removed the parts that made it crash before
    it still crashed...
    BUT 
    I just reloaded the file
    and the parts that I removed above were gone
    and it rendered without crashing...
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    so it was necessary to close the program before it wanted to acknowledge the parts removal.
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    but even with that and the fact it loaded the file in about 3 minutes.
    It has still failed to remove one part in 8 minutes...
    and it's the part that I tested and deleted in about 2 minutes earlier... 
    when it was loaded directly into 4.8 instead of being in a file from 4.6... 
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    on the other hand the crash file does identify my system as an AMD 8 core i7 920 intel processor... hmmm... 
     

    Post edited by alan bard newcomer on
  • It didn't have any problems with scenes earlier tonight that were created in 4.8...
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    but just in passing do any of the render engines produce a scene that looks like the set up scene....
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    this scene worked fine except of course the difference between the preview and the render.
     

    night 4 3.jpg
    1033 x 741 - 360K
    preview.jpg
    1028 x 738 - 546K
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