Imported Cyber Distric from Kitbach
pectabyte
Posts: 41
The.obj version of Cyber District importing was pretty easy. Just wondering how to separate these buildings from eachother. Its like they're grouped and I don't know how to ungroup them.
Daz1.jpg
3840 x 2160 - 1M
Comments
You could probably isolate one object using the geometry editor: select the polygons of that object, invert selection, then delete the selected polygons, save as a new asset. Rinse and repeat for each object.
It doesn't let me select any of the objects. I get to select them all or none.
As Leana says, you need to use the Geometry Editor Tool in DS. The default keybord command is ALT-SHIFT-G. You are using a simple UI layout that doesn't show the icon for it in the tool bar. Once the Geometry editor is activated, you can select a single polygon or whatever you need. You can then invert the selection, delete the rest, and save.
I use the sets all the time and I prefer to use the Blender file to load into Blender and then I can export whichever part I like.
Ciao
TD
P.S. Some time back I posted a detailed summary of my workflow for importing the Kitbash models. You can find it here: https://www.daz3d.com/forums/discussion/comment/6715041/#Comment_6715041
I use stuff from kitbash all the time, but it's a lot of work to start in Daz as scrolling in and out in the viewport is horrendously slow compared to Blender. I would recommend downloading the Blender file from them and opening up the file in Blender. There, you can delete whatever buildings you don't want super quickly (just lasso around the building, hit X and it's gone). Once you have the buildings you want, it's quicker to move them around in Blender as well, just highlight the whole building, hit G to move it (X, Y, or Z to move that direction on the grid), R to rotate it (you'll probably only need to hit Z for that) and it's so much quicker and easier than Daz.
Then export the scene as an OBJ and bring that into Daz and all the buildings will be exactly where you want them, just relink the textures and you are good to go!
All of the buildings being one giant file is a constant complaint I see from not just Daz users with Kitbash, but people who use all the other programs as well. I typically when I get a new kit, I try to go in and export each building as it's own OBJ so I don't have to go through the whole process every time, I can just bring the buildings in I want and place them where they need to go.
Haveing to select EVERY poligon on something like a building isn't going to work for me. There must be some way to to separate each of these grom the group they are in.
you can use the lasso function in the geometry editor to select a whole building at a time.
TD
Then what do I do once its slected? How to I remove it from the group its in?
In studio the best way is to use the right click menu to invert the selection (everything other than the part you want is now selected and then deleted these polygons (also via the geometry editor right-click menu). Now you can save the model as a separate scene subset and then deal with the materials.
You need to reload the whole thing again to do the next model. That is why I use the Blender route. It's much faster.
Ciao
TD
You may also find that it is already grouped, in which case the Tool Settings pane, with the Geometry Editor active, will show a list of groups and you can just click the + next to them to select one or more. You can also toggle visibility there, though the setting will not be remembered between sessions.
unfortunately the obj provided by Kitbash3d does not show any groups when imported into DS. That's at least for the 7 or so kits that I have purchased. The .blend file has everything nicely organized. Therefore it is very easy to save out subsets in Blender. It's worth learning a couple of commands in Blender just to do that even if you do not use it for anything else. At least in my opinion.
ciao
TD
IF you can get the .obj imported into Hexagon [whether over the DS bridge or on its own], you can [hopefully] toggle transparency on, "faces" - select [right-click drag] one prop, then "copy" count to 10, "delete" count to 10, "paste" ... and it should reappear as its own obj in the scene tab. Select it and export it OUT as .obj to the desktop or wherever. Delete it from Hexagon. Repeat for each prop.
When all done, fresh instance of Hexagon [to clear memory], import in one prop and polish it - either export it out again or send it over the bridge to DS [have DS closed so Hexagon can open it]. Remove any "0" shading domains in DS. Polish the prop and save it as a Figure/Prop asset to some logical place in My Library but not in the Runtime folders.