DAZ RENDER PROBLEM 4.16

Hello friends, since most of my shaders did not work in 4.20, I was using 4.16, I bought a new laptop and I am using w11 (not w10). There are 3 different layers on the output in render view and render. Normally, every place should be the same, but only a certain place is rendered. I am currently using the latest nvidia driver. My system has rtx 3070 as GPU. Please help if you have any ideas. Thank you.

DAZStudio_XJLbFyYcIU.png
1274 x 834 - 2M

Comments

  • This is a known issue - you either need to go back 4.20.0.17 (which shaders were not working - most should be OK, the main issues are non-opaque emissives and top-coat) or roll back to an older nVidia driver.

  • Richard Haseltine said:

    This is a known issue - you either need to go back 4.20.0.17 (which shaders were not working - most should be OK, the main issues are non-opaque emissives and top-coat) or roll back to an older nVidia driver.

    If I'm back to 4.20 then i can not get any realistic results :l  

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