Strand based hair wont render - i have read other threads... but...

Hello,

I have read other discussions in this forum and tried everything (or i think i have) that they have suggested.

  1. I have made a simple plane and painted it completely w strand based hair.
  2. I can see the orange hairs in my viewport
  3. I have fit the hair to the plane, i have not parented it, and i have not moved anything... Trans and Rotation is at 0.0.0 for boththe plane and the hairs
  4. I have deslected all tools to do with transistion
  5. I have selected the surfaces tab on the hair
  6. I have selected the camera with no modifying tools selected
  7. Show in Render is on
  8. When i add "View PR hairs" the orange lines disappear in my viewport
  9. I have tried many and all combos of above and still nothing....it's driving me bonkers...

I'm almost ready to pull my own hair out....

Thank you

:)

 

 

Comments

  • GordigGordig Posts: 10,051

    It seems like you might be conflating a few different points. Are you trying to render, or do an Iray preview? There's a lot of overlap, but they're not the same.

  • wjpblathwaytwjpblathwayt Posts: 43
    edited September 2022

    both, I'm used to it not showing up in Preview... but also it does not show up in the full blown render.

    Post edited by wjpblathwayt on
  • Which tool is active (checked in the Tools menu) when you try to render/preview? What are the material settings for the hair?

  • i have tried to have the surface tool active, the trasition tool and the simple select too.

    Surface settings are as Daz assigns them when i create them (except i changed the colour of the hair)

     

  • lilweeplilweep Posts: 2,487
    edited September 2022

    wjpblathwayt said

     

    When i add "View PR hairs" the orange lines disappear in my viewport

     

     

    It's hard to know what's happening without pictures.

     

    Some things to note:

    1.Whatever you see on Tweak page in SBH Editor should be what the final result looks like in render (see first attached image)

    2. When loading a default plane into scene, the primary Y axis with outward facing normal (which you paint hair onto) will be facing underneath the ground, so hairs on that surface wont be visible unless Ground is turned off (see second attached image).  Also note that SBH spawns style curves on vertices, so plane should have enough vertices to control the hair as you want.

    3. When clicking 'Preview PR Hairs', this should allow the hairs to be viewable in Iray Preview renderer.  It will cause the orange lines to disappear and then it should replace them with the hairs that were visible in Tweak page, as referenced above.  However, if tesselation sides is below 2, they will not be visible.

    4. If tesselation sides is below 2, I cannot get hairs to render.  Someone correct me if that's wrong...

     

     

    00003.JPG
    1360 x 905 - 149K
    00008.JPG
    3008 x 712 - 184K
    Post edited by lilweep on
  • Much like another person, my orange hairs disappear when i select Show PR hairs in View port. Here are some screen shots...

     

    plane.png
    488 x 825 - 227K
    SBH1.png
    1393 x 856 - 212K
    settings 1.png
    429 x 400 - 24K
    Settings 2.png
    435 x 517 - 24K
    Tweak.png
    1393 x 856 - 790K
  • nicsttnicstt Posts: 11,715

    It wont render, iirc, if the geometry editor is selected - or likely the excellent addon - Mesh Grabber.

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