Saving a DAZ Studio PUSH MODIFIER?

FauvistFauvist Posts: 2,152
edited September 2022 in The Commons

When you make an indentation on a figure using the DAZ Studio PUSH MODIFIER, can you save the indentation - as a morph, or as something else, so that the indentation shows up every time you load the character you used it on?  Like, if I load Genesis 8 Female, and use a PUSH MODIFIER with WEIGHT MAP to push her nose into her face so that it doesn't protrude, but is an indentation where her nose used to be - can I save that - if not as a morph, then as a scene subset, or something else?

Or, alternately, does the product MESH GRABBER by ManFriday only grab and pull out, or grab and rotate mesh - or can you grab and push in mesh too?  Which can be saved as a morph, I assume.

Thanks!

Post edited by Fauvist on

Comments

  • You'd have to export as OBJ and imort as morph. I am surprised there is no option to spawn, as there is with dForms.

  • FauvistFauvist Posts: 2,152

    Richard Haseltine said:

    You'd have to export as OBJ and imort as morph. I am surprised there is no option to spawn, as there is with dForms.

    Sorry, I don't understand.  You mean export the entire Genesis figure that I altered as an OBJ?  And import the entire figure as a morph?

  • Fauvist said:

    Richard Haseltine said:

    You'd have to export as OBJ and imort as morph. I am surprised there is no option to spawn, as there is with dForms.

    Sorry, I don't understand.  You mean export the entire Genesis figure that I altered as an OBJ?  And import the entire figure as a morph?

    Yes

  • FauvistFauvist Posts: 2,152

    Richard Haseltine said:

    Fauvist said:

    Richard Haseltine said:

    You'd have to export as OBJ and imort as morph. I am surprised there is no option to spawn, as there is with dForms.

    Sorry, I don't understand.  You mean export the entire Genesis figure that I altered as an OBJ?  And import the entire figure as a morph?

    Yes

    Okay, I went through hell altering the face, and I exported it as an obj, and then imported it as an obj - now how do I turn that imported obj into a morph?

  • Richard HaseltineRichard Haseltine Posts: 102,309
    edited October 2022

    You don't import the OBJ as an obnject, you import it as a morph - Edit>Figure>Moprh loader pro (with the xport just the figure, no add-ons, and at base resolution - also, make sure that the preset used in the OBJ exporter matches the preset used in Morph Loader).

    Post edited by Richard Haseltine on
  • FauvistFauvist Posts: 2,152

    This is really discouraging.  Everything I try seems to fail.  Every product I use is so complicated that it's almost impossible to get the effects I want.  This time I get an error message saying the morph wasn't created because the geometry didn't match or something.  I've tried all day to create this morph and I can't get it to work.  Somethings always wrong.  I don't know why there isn't just a "create morph" button, and whatever you've done to the character is saved as a morph.  But no, there's 50 different settings, and you have to change the resolution to BASE, and changes to the face disappear.  I'm caught in an endless loop of frustration. 

  • With the G8 and G8.1 ... and likely with the G9 figures: all the geografts must be deleted from the figure being changed. Last I checked, if one exports out the base resolution .obj using the Daz settings, "uncheck groups" ... then possibly in a fresh scene, load the target figure, no geografts, base resolution, no morphs, then using Morph Loader Pro bring in the .obj to make the morph.

  • Recent builds of Daz Studio have the option in the OBJ export dialogue to export only selected items.

  • FauvistFauvist Posts: 2,152
    edited October 2022

    I spent hours using push modifiers to alter the topography of the skin of an HD character - and I found that if I saved the character as a "scene preset" the push modifier alterations are saved along with the character and the character loads into a new scene with the push modifier applied.  So it isn't a morph.  But it's the next best thing.  All is not lost.

    Post edited by Fauvist on
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