Saving a DAZ Studio PUSH MODIFIER?
Fauvist
Posts: 2,152
When you make an indentation on a figure using the DAZ Studio PUSH MODIFIER, can you save the indentation - as a morph, or as something else, so that the indentation shows up every time you load the character you used it on? Like, if I load Genesis 8 Female, and use a PUSH MODIFIER with WEIGHT MAP to push her nose into her face so that it doesn't protrude, but is an indentation where her nose used to be - can I save that - if not as a morph, then as a scene subset, or something else?
Or, alternately, does the product MESH GRABBER by ManFriday only grab and pull out, or grab and rotate mesh - or can you grab and push in mesh too? Which can be saved as a morph, I assume.
Thanks!
Post edited by Fauvist on
Comments
You'd have to export as OBJ and imort as morph. I am surprised there is no option to spawn, as there is with dForms.
Sorry, I don't understand. You mean export the entire Genesis figure that I altered as an OBJ? And import the entire figure as a morph?
Yes
Okay, I went through hell altering the face, and I exported it as an obj, and then imported it as an obj - now how do I turn that imported obj into a morph?
You don't import the OBJ as an obnject, you import it as a morph - Edit>Figure>Moprh loader pro (with the xport just the figure, no add-ons, and at base resolution - also, make sure that the preset used in the OBJ exporter matches the preset used in Morph Loader).
This is really discouraging. Everything I try seems to fail. Every product I use is so complicated that it's almost impossible to get the effects I want. This time I get an error message saying the morph wasn't created because the geometry didn't match or something. I've tried all day to create this morph and I can't get it to work. Somethings always wrong. I don't know why there isn't just a "create morph" button, and whatever you've done to the character is saved as a morph. But no, there's 50 different settings, and you have to change the resolution to BASE, and changes to the face disappear. I'm caught in an endless loop of frustration.
With the G8 and G8.1 ... and likely with the G9 figures: all the geografts must be deleted from the figure being changed. Last I checked, if one exports out the base resolution .obj using the Daz settings, "uncheck groups" ... then possibly in a fresh scene, load the target figure, no geografts, base resolution, no morphs, then using Morph Loader Pro bring in the .obj to make the morph.
Recent builds of Daz Studio have the option in the OBJ export dialogue to export only selected items.
I spent hours using push modifiers to alter the topography of the skin of an HD character - and I found that if I saved the character as a "scene preset" the push modifier alterations are saved along with the character and the character loads into a new scene with the push modifier applied. So it isn't a morph. But it's the next best thing. All is not lost.