Adding removing or opening scenes

I have a scene, The Underground Club, that I am using for a series of images.  After staging a scene I select and delete a group of props and characters it takes over an  hour to remove them.  I have the same issue merging similar items.  This hadn't always been the case but lately it has been a real deterent to getting things done.

Operating System
    Windows 11 Pro 64-bit
CPU
    Intel Core i7 @ 2.50GHz    70 °C
    Skylake Technology
RAM
    32.0GB
Motherboard
    Dell Inc. 0K3CM7 (U3E1)
Graphics
    HP W2082a (1600x900@60Hz)
    HP W2082a (1600x900@60Hz)
    HP W2082a (1600x900@60Hz)
    HP W2082a (1600x900@60Hz)
    Intel UHD Graphics 750 (Dell)
    4095MB NVIDIA GeForce RTX 3060 (ASUStek Computer Inc)    54 °C
    SLI Disabled
Storage
    931GB Western Digital WDC WD10EZEX-75WN4A1 (SATA )    38 °C
    931GB NVMe CT1000P2SSD8 (RAID (SSD))
    1863GB Seagate Basic SCSI Disk Device (USB (SATA) )    37 °C
    238GB Generic STORAGE DEVICE USB Device (USB )
    7GB SDHC Card (USB )
Optical Drives
    ATA PLDS DVD+/-RW DU-8A5LH
Audio
    Realtek Audio

 

Comments

  • richardandtracyrichardandtracy Posts: 5,695
    edited October 2022
    I'd suggest two things. First, look at the .duf file size. Sometimes things can get confused and the file starts saving every vertex, every facet, every morph and so on in the duf file, suggesting it has forgotten about the content library for that file. If so a file size of >2Gb is possible. Second thing I'd check is to see how much RAM is being used. If, after opening, Task Manager is flat lining at around 31.8Gb, suggests the current scene holds residuals of the stuff you have deleted, and it would be a good idea to start afresh with a new scene. Sort of like a memory leak that goes between sessions because you're using a dodgy starting point. Otherwise, I m out of ideas. Regards, Richard.
    Post edited by richardandtracy on
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