How to prevent this when rigging.
Khoe
Posts: 310
I always have the problem when rigging that parts of the figure are torn apart when moving afterwards. Is it possible to influence this, if so how does it work?
Posing- Fail.jpg
1000 x 750 - 62K
Grundpose.jpg
1000 x 750 - 46K
Bildschirmfoto 2022-10-02 um 17.26.57.png
1232 x 922 - 423K
Comments
weightpainting
I find it easier in C8.1 if you have it C8.5 is triax and a pain in the bum
I just cannot
otherwise C7
unfortunately I only have the Car 8.5 otherwise no Carrara version. Is there a guide that addresses the issue. I'm at the very beginning I don't know what to look for. Or is it better to switch to DS rigging there and then importing to Carrara.
Here is a thread dedicated to rigging and weightmapping. The third post in the thread has links to youtube tutorials and similar.
https://www.daz3d.com/forums/discussion/233691/rigging-models-for-use-in-carrara/p1
thank you. :) that is it . great.
unfortunately Cripeman's tutorial doesn't use the very annoying C8.5
you can do it but it's harder as the mesh disappears and pops into the base pose along the timeline if using animation to find pulling but what's being painted doesn't .
worse there are x,y,z, +/-, bulge and scale and painting one doesn't do the others
It worked :) It's true that it's a bit fiddly. I haven't rigged all the little things, but it's enough for my purposes
Looks fantastic. Glad it worked out.
+1
great job.... boning and weight painting ... gotta love it
Oh Thank's at all
the Rigging is not perfekt but i learn a lot here :)